ipa: ipu3: Change Accumulator structure layout
The pixel component sums for the Accumulator are inconsistent with other similar structures such as the IPAFrameContext::awb::gains. Group the red, green, and blue sums together in a struct and store them as uint64_t to reduce potential architectural differences. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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2 changed files with 20 additions and 15 deletions
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@ -76,13 +76,16 @@ static constexpr uint32_t kMinGreenLevelInZone = 32;
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* \var Accumulator::counted
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* \brief Number of unsaturated cells used to calculate the sums
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*
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* \var Accumulator::rSum
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* \var Accumulator::sum
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* \brief A structure containing the average red, green and blue sums
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*
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* \var Accumulator::sum.red
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* \brief Sum of the average red values of each unsaturated cell in the zone
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*
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* \var Accumulator::gSum
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* \var Accumulator::sum.green
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* \brief Sum of the average green values of each unsaturated cell in the zone
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*
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* \var Accumulator::bSum
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* \var Accumulator::sum.blue
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* \brief Sum of the average blue values of each unsaturated cell in the zone
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*/
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@ -207,10 +210,10 @@ void Awb::generateZones(std::vector<RGB> &zones)
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RGB zone;
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double counted = awbStats_[i].counted;
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if (counted >= kMinZonesCounted) {
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zone.G = awbStats_[i].gSum / counted;
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zone.G = awbStats_[i].sum.green / counted;
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if (zone.G >= kMinGreenLevelInZone) {
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zone.R = awbStats_[i].rSum / counted;
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zone.B = awbStats_[i].bSum / counted;
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zone.R = awbStats_[i].sum.red / counted;
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zone.B = awbStats_[i].sum.blue / counted;
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zones.push_back(zone);
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}
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}
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@ -243,9 +246,9 @@ void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats,
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/* The cell is not saturated, use the current cell */
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awbStats_[awbRegionPosition].counted++;
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uint32_t greenValue = currentCell->greenRedAvg + currentCell->greenBlueAvg;
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awbStats_[awbRegionPosition].gSum += greenValue / 2;
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awbStats_[awbRegionPosition].rSum += currentCell->redAvg;
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awbStats_[awbRegionPosition].bSum += currentCell->blueAvg;
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awbStats_[awbRegionPosition].sum.green += greenValue / 2;
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awbStats_[awbRegionPosition].sum.red += currentCell->redAvg;
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awbStats_[awbRegionPosition].sum.blue += currentCell->blueAvg;
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}
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}
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}
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@ -254,9 +257,9 @@ void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats,
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void Awb::clearAwbStats()
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{
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for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) {
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awbStats_[i].bSum = 0;
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awbStats_[i].rSum = 0;
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awbStats_[i].gSum = 0;
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awbStats_[i].sum.blue = 0;
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awbStats_[i].sum.red = 0;
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awbStats_[i].sum.green = 0;
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awbStats_[i].counted = 0;
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}
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}
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@ -35,9 +35,11 @@ struct Ipu3AwbCell {
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struct Accumulator {
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unsigned int counted;
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unsigned long long rSum;
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unsigned long long gSum;
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unsigned long long bSum;
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struct {
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uint64_t red;
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uint64_t green;
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uint64_t blue;
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} sum;
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};
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class Awb : public Algorithm
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