libcamera: object: Use activate() in invokeMethod()
The Object::invokeMethod() implementation duplicates pack creation code from BoundMemberMethod::activate(). Call activate() instead of activatePack() to share code. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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2 changed files with 12 additions and 10 deletions
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@ -37,10 +37,11 @@ public:
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Object *object() const { return object_; }
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ConnectionType connectionType() const { return connectionType_; }
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void activatePack(void *pack, bool deleteMethod);
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virtual void invokePack(void *pack) = 0;
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protected:
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void activatePack(void *pack, bool deleteMethod);
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void *obj_;
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Object *object_;
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ConnectionType connectionType_;
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@ -88,7 +89,7 @@ public:
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invokePack(pack, typename generator<sizeof...(Args)>::type());
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}
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virtual void activate(Args... args) = 0;
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virtual void activate(Args... args, bool deleteMethod = false) = 0;
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virtual void invoke(Args... args) = 0;
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};
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@ -106,10 +107,10 @@ public:
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bool match(void (T::*func)(Args...)) const { return func == func_; }
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void activate(Args... args)
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void activate(Args... args, bool deleteMethod = false)
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{
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if (this->object_)
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BoundMethodBase::activatePack(new PackType{ args... }, false);
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BoundMethodBase::activatePack(new PackType{ args... }, deleteMethod);
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else
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(static_cast<T *>(this->obj_)->*func_)(args...);
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}
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@ -135,7 +136,11 @@ public:
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bool match(void (*func)(Args...)) const { return func == func_; }
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void activate(Args... args) { (*func_)(args...); }
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void activate(Args... args, bool deleteMethod = false)
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{
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(*func_)(args...);
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}
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void invoke(Args...) {}
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private:
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@ -35,11 +35,8 @@ public:
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Args... args)
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{
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T *obj = static_cast<T *>(this);
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BoundMethodBase *method =
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new BoundMemberMethod<T, FuncArgs...>(obj, this, func, type);
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void *pack = new typename BoundMemberMethod<T, FuncArgs...>::PackType{ args... };
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method->activatePack(pack, true);
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auto *method = new BoundMemberMethod<T, FuncArgs...>(obj, this, func, type);
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method->activate(args..., true);
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}
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Thread *thread() const { return thread_; }
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