libcamera: camera: Make stop() idempotent
Make Camera::stop() idempotent so that it can be called in any state and consecutive times. When called in any state other than CameraRunning, it is a no-op. This simplifies the cleanup path for applications. Signed-off-by: Nícolas F. R. A. Prado <nfraprado@collabora.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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2 changed files with 25 additions and 10 deletions
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@ -348,6 +348,7 @@ public:
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const std::set<Stream *> &streams);
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~Private();
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bool isRunning() const;
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int isAccessAllowed(State state, bool allowDisconnected = false,
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const char *from = __builtin_FUNCTION()) const;
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int isAccessAllowed(State low, State high,
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@ -389,6 +390,11 @@ static const char *const camera_state_names[] = {
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"Running",
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};
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bool Camera::Private::isRunning() const
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{
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return state_.load(std::memory_order_acquire) == CameraRunning;
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}
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int Camera::Private::isAccessAllowed(State state, bool allowDisconnected,
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const char *from) const
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{
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@ -1062,9 +1068,10 @@ int Camera::start(const ControlList *controls)
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* This method stops capturing and processing requests immediately. All pending
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* requests are cancelled and complete synchronously in an error state.
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*
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* \context This function may only be called when the camera is in the Running
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* state as defined in \ref camera_operation, and shall be synchronized by the
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* caller with other functions that affect the camera state.
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* \context This function may be called in any camera state as defined in \ref
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* camera_operation, and shall be synchronized by the caller with other
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* functions that affect the camera state. If called when the camera isn't
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* running, it is a no-op.
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*
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* \return 0 on success or a negative error code otherwise
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* \retval -ENODEV The camera has been disconnected from the system
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@ -1074,6 +1081,13 @@ int Camera::stop()
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{
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Private *const d = LIBCAMERA_D_PTR();
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/*
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* \todo Make calling stop() when not in 'Running' part of the state
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* machine rather than take this shortcut
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*/
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if (!d->isRunning())
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return 0;
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int ret = d->isAccessAllowed(Private::CameraRunning);
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if (ret < 0)
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return ret;
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@ -41,13 +41,13 @@ protected:
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if (camera_->queueRequest(&request) != -EACCES)
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return TestFail;
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if (camera_->stop() != -EACCES)
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return TestFail;
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/* Test operations which should pass. */
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if (camera_->release())
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return TestFail;
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if (camera_->stop())
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return TestFail;
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/* Test valid state transitions, end in Acquired state. */
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if (camera_->acquire())
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return TestFail;
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@ -71,7 +71,8 @@ protected:
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if (camera_->queueRequest(&request) != -EACCES)
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return TestFail;
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if (camera_->stop() != -EACCES)
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/* Test operations which should pass. */
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if (camera_->stop())
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return TestFail;
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/* Test valid state transitions, end in Configured state. */
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@ -97,14 +98,14 @@ protected:
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if (camera_->queueRequest(&request1) != -EACCES)
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return TestFail;
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if (camera_->stop() != -EACCES)
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return TestFail;
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/* Test operations which should pass. */
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std::unique_ptr<Request> request2 = camera_->createRequest();
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if (!request2)
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return TestFail;
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if (camera_->stop())
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return TestFail;
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/* Test valid state transitions, end in Running state. */
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if (camera_->release())
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return TestFail;
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