ipa: ipu3: agc: Saturate the averages when computing relative luminance
The relative luminance is calculated using an iterative process to
account for saturation in the sensor, as multiplying pixels by a gain
doesn't increase the relative luminance by the same factor if some
regions are saturated. Relative luminance estimation doesn't apply a
saturation, which produces a value that doesn't match what the sensor
will output, and defeats the point of the iterative process. Fix it.
Fixes: f8f07f9468
("ipa: ipu3: agc: Improve gain calculation")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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1 changed files with 18 additions and 7 deletions
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@ -252,10 +252,19 @@ void Agc::computeExposure(IPAFrameContext &frameContext, double yGain,
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* \param[in] gain The gain to apply to the frame
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* \return The relative luminance
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*
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* Luma is the weighted sum of gamma-compressed R′G′B′ components of a color
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* video. The luma values are normalized as 0.0 to 1.0, with 1.0 being a
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* theoretical perfect reflector of 100% reference white. We use the Rec. 601
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* luma here.
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* This function estimates the average relative luminance of the frame that
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* would be output by the sensor if an additional \a gain was applied.
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*
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* The estimation is based on the AWB statistics for the current frame. Red,
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* green and blue averages for all cells are first multiplied by the gain, and
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* then saturated to approximate the sensor behaviour at high brightness
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* values. The approximation is quite rough, as it doesn't take into account
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* non-linearities when approaching saturation.
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*
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* The relative luminance (Y) is computed from the linear RGB components using
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* the Rec. 601 formula. The values are normalized to the [0.0, 1.0] range,
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* where 1.0 corresponds to a theoretical perfect reflector of 100% reference
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* white.
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*
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* More detailed information can be found in:
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* https://en.wikipedia.org/wiki/Relative_luminance
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@ -267,6 +276,7 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
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{
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double redSum = 0, greenSum = 0, blueSum = 0;
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/* Sum the per-channel averages, saturated to 255. */
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for (unsigned int cellY = 0; cellY < grid.height; cellY++) {
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for (unsigned int cellX = 0; cellX < grid.width; cellX++) {
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uint32_t cellPosition = cellY * stride_ + cellX;
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@ -275,10 +285,11 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
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reinterpret_cast<const ipu3_uapi_awb_set_item *>(
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&stats->awb_raw_buffer.meta_data[cellPosition]
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);
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const uint8_t G_avg = (cell->Gr_avg + cell->Gb_avg) / 2;
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redSum += cell->R_avg * gain;
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greenSum += (cell->Gr_avg + cell->Gb_avg) / 2 * gain;
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blueSum += cell->B_avg * gain;
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redSum += std::min(cell->R_avg * gain, 255.0);
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greenSum += std::min(G_avg * gain, 255.0);
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blueSum += std::min(cell->B_avg * gain, 255.0);
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}
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}
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