apps: common: event_loop: Take callbacks by rvalue ref
Using a const lvalue reference to `std::function<>` is not ideal because it forces a copy to happen. Use an rvalue reference and `std::move()` to avoid that. Signed-off-by: Barnabás Pőcze <pobrn@protonmail.com> Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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2 changed files with 12 additions and 12 deletions
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@ -50,20 +50,20 @@ void EventLoop::exit(int code)
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event_base_loopbreak(base_);
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}
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void EventLoop::callLater(const std::function<void()> &func)
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void EventLoop::callLater(std::function<void()> &&func)
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{
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{
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std::unique_lock<std::mutex> locker(lock_);
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calls_.push_back(func);
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calls_.push_back(std::move(func));
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}
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event_base_once(base_, -1, EV_TIMEOUT, dispatchCallback, this, nullptr);
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}
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void EventLoop::addFdEvent(int fd, EventType type,
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const std::function<void()> &callback)
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std::function<void()> &&callback)
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{
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std::unique_ptr<Event> event = std::make_unique<Event>(callback);
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std::unique_ptr<Event> event = std::make_unique<Event>(std::move(callback));
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short events = (type & Read ? EV_READ : 0)
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| (type & Write ? EV_WRITE : 0)
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| EV_PERSIST;
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@ -85,9 +85,9 @@ void EventLoop::addFdEvent(int fd, EventType type,
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}
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void EventLoop::addTimerEvent(const std::chrono::microseconds period,
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const std::function<void()> &callback)
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std::function<void()> &&callback)
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{
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std::unique_ptr<Event> event = std::make_unique<Event>(callback);
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std::unique_ptr<Event> event = std::make_unique<Event>(std::move(callback));
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event->event_ = event_new(base_, -1, EV_PERSIST, &EventLoop::Event::dispatch,
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event.get());
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if (!event->event_) {
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@ -131,8 +131,8 @@ void EventLoop::dispatchCall()
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call();
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}
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EventLoop::Event::Event(const std::function<void()> &callback)
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: callback_(callback), event_(nullptr)
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EventLoop::Event::Event(std::function<void()> &&callback)
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: callback_(std::move(callback)), event_(nullptr)
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{
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}
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@ -33,18 +33,18 @@ public:
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int exec();
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void exit(int code = 0);
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void callLater(const std::function<void()> &func);
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void callLater(std::function<void()> &&func);
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void addFdEvent(int fd, EventType type,
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const std::function<void()> &handler);
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std::function<void()> &&handler);
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using duration = std::chrono::steady_clock::duration;
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void addTimerEvent(const std::chrono::microseconds period,
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const std::function<void()> &handler);
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std::function<void()> &&handler);
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private:
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struct Event {
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Event(const std::function<void()> &callback);
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Event(std::function<void()> &&callback);
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~Event();
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static void dispatch(int fd, short events, void *arg);
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