android: Document the structures and functions for post-processing
Specifically document: - CameraDevice::sendCaptureResults() - CameraDevice::completeDescriptor() - CameraDevice::streamProcessingComplete() - CameraStream::PostProcessorWorker class - Camera3RequestDescriptor::StreamBuffer structure Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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@ -1164,6 +1164,17 @@ void CameraDevice::requestComplete(Request *request)
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}
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}
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/**
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* \brief Complete the Camera3RequestDescriptor
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* \param[in] descriptor The Camera3RequestDescriptor that has completed
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*
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* The function marks the Camera3RequestDescriptor as 'complete'. It shall be
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* called when all the streams in the Camera3RequestDescriptor have completed
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* capture (or have been generated via post-processing) and the request is ready
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* to be sent back to the framework.
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*
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* \context This function is \threadsafe.
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*/
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void CameraDevice::completeDescriptor(Camera3RequestDescriptor *descriptor)
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{
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MutexLocker lock(descriptorsMutex_);
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@ -1172,6 +1183,19 @@ void CameraDevice::completeDescriptor(Camera3RequestDescriptor *descriptor)
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sendCaptureResults();
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}
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/**
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* \brief Sequentially send capture results to the framework
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*
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* Iterate over the descriptors queue to send completed descriptors back to the
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* framework, in the same order as they have been queued. For each complete
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* descriptor, populate a locally-scoped camera3_capture_result_t from the
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* descriptor, send the capture result back by calling the
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* process_capture_result() callback, and remove the descriptor from the queue.
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* Stop iterating if the descriptor at the front of the queue is not complete.
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*
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* This function should never be called directly in the codebase. Use
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* completeDescriptor() instead.
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*/
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void CameraDevice::sendCaptureResults()
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{
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while (!descriptors_.empty() && !descriptors_.front()->isPending()) {
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@ -1231,6 +1255,19 @@ void CameraDevice::setBufferStatus(Camera3RequestDescriptor::StreamBuffer &strea
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}
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}
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/**
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* \brief Handle post-processing completion of a stream in a capture request
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* \param[in] streamBuffer The StreamBuffer for which processing is complete
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* \param[in] status Stream post-processing status
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*
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* This function is called from the post-processor's thread whenever a camera
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* stream has finished post processing. The corresponding entry is dropped from
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* the descriptor's pendingStreamsToProcess_ map.
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*
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* If the pendingStreamsToProcess_ map is then empty, all streams requiring to
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* be generated from post-processing have been completed. Mark the descriptor as
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* complete using completeDescriptor() in that case.
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*/
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void CameraDevice::streamProcessingComplete(Camera3RequestDescriptor::StreamBuffer *streamBuffer,
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Camera3RequestDescriptor::Status status)
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{
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@ -52,6 +52,44 @@ Camera3RequestDescriptor::Camera3RequestDescriptor(
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Camera3RequestDescriptor::~Camera3RequestDescriptor() = default;
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/**
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* \struct Camera3RequestDescriptor::StreamBuffer
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* \brief Group information for per-stream buffer of Camera3RequestDescriptor
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*
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* A capture request placed to the libcamera HAL can contain multiple streams.
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* Each stream will have an associated buffer to be filled. StreamBuffer
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* tracks this buffer with contextual information which aids in the stream's
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* generation. The generation of the stream will depend on its type (refer to
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* the CameraStream::Type documentation).
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*
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* \var Camera3RequestDescriptor::StreamBuffer::stream
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* \brief Pointer to the corresponding CameraStream
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*
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* \var Camera3RequestDescriptor::StreamBuffer::camera3Buffer
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* \brief Native handle to the buffer
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*
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* \var Camera3RequestDescriptor::StreamBuffer::frameBuffer
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* \brief Encapsulate the dmabuf handle inside a libcamera::FrameBuffer for
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* direct streams
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*
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* \var Camera3RequestDescriptor::StreamBuffer::fence
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* \brief Acquire fence of the buffer
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*
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* \var Camera3RequestDescriptor::StreamBuffer::status
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* \brief Track the status of the buffer
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*
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* \var Camera3RequestDescriptor::StreamBuffer::internalBuffer
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* \brief Pointer to a buffer internally handled by CameraStream (if any)
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*
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* \var Camera3RequestDescriptor::StreamBuffer::srcBuffer
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* \brief Pointer to the source frame buffer used for post-processing
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*
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* \var Camera3RequestDescriptor::StreamBuffer::dstBuffer
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* \brief Pointer to the destination frame buffer used for post-processing
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*
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* \var Camera3RequestDescriptor::StreamBuffer::request
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* \brief Back pointer to the Camera3RequestDescriptor to which the StreamBuffer belongs
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*/
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Camera3RequestDescriptor::StreamBuffer::StreamBuffer(
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CameraStream *cameraStream, const camera3_stream_buffer_t &buffer,
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Camera3RequestDescriptor *requestDescriptor)
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@ -244,6 +244,18 @@ void CameraStream::putBuffer(FrameBuffer *buffer)
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buffers_.push_back(buffer);
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}
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/**
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* \class CameraStream::PostProcessorWorker
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* \brief Post-process a CameraStream in an internal thread
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*
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* If the association between CameraStream and camera3_stream_t dictated by
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* CameraStream::Type is internal or mapped, the stream is generated by post
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* processing of a libcamera stream. Such a request is queued to a
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* PostProcessorWorker in CameraStream::process(). A queue of post-processing
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* requests is maintained by the PostProcessorWorker and it will run the
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* post-processing on an internal thread as soon as any request is available on
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* its queue.
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*/
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CameraStream::PostProcessorWorker::PostProcessorWorker(PostProcessor *postProcessor)
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: postProcessor_(postProcessor)
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{
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