v4l2: Use SystemDevices properties to identify cameras
The CameraManager->get(dev_t) helper was implemented only to support the V4L2 Adaptation layer, and has been deprecated now that a new camera property - SystemDevices has been introduced. Rework the implementation of getCameraIndex() to use the SystemDevices property and remove reliance on the now deprecated call. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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@ -24,6 +24,7 @@
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#include <libcamera/camera.h>
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#include <libcamera/camera_manager.h>
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#include <libcamera/property_ids.h>
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#include "v4l2_camera_file.h"
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@ -113,14 +114,35 @@ int V4L2CompatManager::getCameraIndex(int fd)
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if (ret < 0)
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return -1;
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std::shared_ptr<Camera> target = cm_->get(statbuf.st_rdev);
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if (!target)
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return -1;
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const dev_t devnum = statbuf.st_rdev;
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/*
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* Iterate each known camera and identify if it reports this nodes
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* device number in its list of SystemDevices.
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*/
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auto cameras = cm_->cameras();
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for (auto [index, camera] : utils::enumerate(cameras)) {
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if (camera == target)
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return index;
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Span<const int64_t> devices = camera->properties()
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.get(properties::SystemDevices)
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.value_or(Span<int64_t>{});
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/*
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* While there may be multiple cameras that could reference the
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* same device node, we take a first match as a best effort for
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* now.
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*
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* \todo Each camera can be accessed through any of the video
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* device nodes that it uses. This may confuse applications.
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* Consider reworking the V4L2 adaptation layer to instead
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* expose each Camera instance through a single video device
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* node (with a consistent and stable mapping). The other
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* device nodes could possibly be hidden from the application
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* by intercepting additional calls to the C library.
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*/
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for (const int64_t dev : devices) {
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if (dev == static_cast<int64_t>(devnum))
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return index;
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}
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}
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return -1;
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