libcamera: signal: Support cross-thread signals

Allow signals to cross thread boundaries by posting them to the
recipient through messages instead of calling the slot directly when the
recipient lives in a different thread.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart 2019-07-10 14:47:30 +03:00
parent 01b930964a
commit cc3ae13d9e
5 changed files with 136 additions and 8 deletions

View file

@ -8,6 +8,8 @@
#define __LIBCAMERA_SIGNAL_H__ #define __LIBCAMERA_SIGNAL_H__
#include <list> #include <list>
#include <tuple>
#include <type_traits>
#include <vector> #include <vector>
#include <libcamera/object.h> #include <libcamera/object.h>
@ -27,6 +29,9 @@ public:
void *obj() { return obj_; } void *obj() { return obj_; }
bool isObject() const { return isObject_; } bool isObject() const { return isObject_; }
void activatePack(void *pack);
virtual void invokePack(void *pack) = 0;
protected: protected:
void *obj_; void *obj_;
bool isObject_; bool isObject_;
@ -35,24 +40,70 @@ protected:
template<typename... Args> template<typename... Args>
class SlotArgs : public SlotBase class SlotArgs : public SlotBase
{ {
private:
#ifndef __DOXYGEN__
/*
* This is a cheap partial implementation of std::integer_sequence<>
* from C++14.
*/
template<int...>
struct sequence {
};
template<int N, int... S>
struct generator : generator<N-1, N-1, S...> {
};
template<int... S>
struct generator<0, S...> {
typedef sequence<S...> type;
};
#endif
using PackType = std::tuple<typename std::remove_reference<Args>::type...>;
template<int... S>
void invokePack(void *pack, sequence<S...>)
{
PackType *args = static_cast<PackType *>(pack);
invoke(std::get<S>(*args)...);
delete args;
}
public: public:
SlotArgs(void *obj, bool isObject) SlotArgs(void *obj, bool isObject)
: SlotBase(obj, isObject) {} : SlotBase(obj, isObject) {}
virtual void invoke(Args... args) = 0; void invokePack(void *pack) override
{
invokePack(pack, typename generator<sizeof...(Args)>::type());
}
protected: virtual void activate(Args... args) = 0;
friend class Signal<Args...>; virtual void invoke(Args... args) = 0;
}; };
template<typename T, typename... Args> template<typename T, typename... Args>
class SlotMember : public SlotArgs<Args...> class SlotMember : public SlotArgs<Args...>
{ {
public: public:
using PackType = std::tuple<typename std::remove_reference<Args>::type...>;
SlotMember(T *obj, bool isObject, void (T::*func)(Args...)) SlotMember(T *obj, bool isObject, void (T::*func)(Args...))
: SlotArgs<Args...>(obj, isObject), func_(func) {} : SlotArgs<Args...>(obj, isObject), func_(func) {}
void invoke(Args... args) { (static_cast<T *>(this->obj_)->*func_)(args...); } void activate(Args... args)
{
if (this->isObject_)
SlotBase::activatePack(new PackType{ args... });
else
(static_cast<T *>(this->obj_)->*func_)(args...);
}
void invoke(Args... args)
{
(static_cast<T *>(this->obj_)->*func_)(args...);
}
private: private:
friend class Signal<Args...>; friend class Signal<Args...>;
@ -66,7 +117,8 @@ public:
SlotStatic(void (*func)(Args...)) SlotStatic(void (*func)(Args...))
: SlotArgs<Args...>(nullptr, false), func_(func) {} : SlotArgs<Args...>(nullptr, false), func_(func) {}
void invoke(Args... args) { (*func_)(args...); } void activate(Args... args) { (*func_)(args...); }
void invoke(Args... args) {}
private: private:
friend class Signal<Args...>; friend class Signal<Args...>;
@ -186,9 +238,8 @@ public:
* disconnect operation, invalidating the iterator. * disconnect operation, invalidating the iterator.
*/ */
std::vector<SlotBase *> slots{ slots_.begin(), slots_.end() }; std::vector<SlotBase *> slots{ slots_.begin(), slots_.end() };
for (SlotBase *slot : slots) { for (SlotBase *slot : slots)
static_cast<SlotArgs<Args...> *>(slot)->invoke(args...); static_cast<SlotArgs<Args...> *>(slot)->activate(args...);
}
} }
}; };

View file

@ -10,6 +10,7 @@
namespace libcamera { namespace libcamera {
class Object; class Object;
class SlotBase;
class Thread; class Thread;
class Message class Message
@ -17,6 +18,7 @@ class Message
public: public:
enum Type { enum Type {
None = 0, None = 0,
SignalMessage = 1,
}; };
Message(Type type); Message(Type type);
@ -32,6 +34,18 @@ private:
Object *receiver_; Object *receiver_;
}; };
class SignalMessage : public Message
{
public:
SignalMessage(SlotBase *slot, void *pack)
: Message(Message::SignalMessage), slot_(slot), pack_(pack)
{
}
SlotBase *slot_;
void *pack_;
};
} /* namespace libcamera */ } /* namespace libcamera */
#endif /* __LIBCAMERA_MESSAGE_H__ */ #endif /* __LIBCAMERA_MESSAGE_H__ */

View file

@ -68,4 +68,26 @@ Message::~Message()
* \return The message receiver * \return The message receiver
*/ */
/**
* \class SignalMessage
* \brief A message carrying a Signal across threads
*/
/**
* \fn SignalMessage::SignalMessage()
* \brief Construct a SignalMessage
* \param[in] slot The slot that the signal targets
* \param[in] pack The signal arguments
*/
/**
* \var SignalMessage::slot_
* \brief The slot that the signal targets
*/
/**
* \var SignalMessage::pack_
* \brief The signal arguments
*/
}; /* namespace libcamera */ }; /* namespace libcamera */

View file

@ -10,6 +10,7 @@
#include <libcamera/signal.h> #include <libcamera/signal.h>
#include "log.h" #include "log.h"
#include "message.h"
#include "thread.h" #include "thread.h"
/** /**
@ -32,6 +33,10 @@ namespace libcamera {
* This allows implementing easy message passing between threads by inheriting * This allows implementing easy message passing between threads by inheriting
* from the Object class. * from the Object class.
* *
* Object slots connected to signals will also run in the context of the
* object's thread, regardless of whether the signal is emitted in the same or
* in another thread.
*
* \sa Message, Signal, Thread * \sa Message, Signal, Thread
*/ */
@ -82,6 +87,16 @@ void Object::postMessage(std::unique_ptr<Message> msg)
*/ */
void Object::message(Message *msg) void Object::message(Message *msg)
{ {
switch (msg->type()) {
case Message::SignalMessage: {
SignalMessage *smsg = static_cast<SignalMessage *>(msg);
smsg->slot_->invokePack(smsg->pack_);
break;
}
default:
break;
}
} }
/** /**

View file

@ -7,6 +7,10 @@
#include <libcamera/signal.h> #include <libcamera/signal.h>
#include "message.h"
#include "thread.h"
#include "utils.h"
/** /**
* \file signal.h * \file signal.h
* \brief Signal & slot implementation * \brief Signal & slot implementation
@ -42,8 +46,30 @@ namespace libcamera {
* to the same slot. Duplicate connections between a signal and a slot are * to the same slot. Duplicate connections between a signal and a slot are
* allowed and result in the slot being called multiple times for the same * allowed and result in the slot being called multiple times for the same
* signal emission. * signal emission.
*
* When a slot belongs to an instance of the Object class, the slot is called
* in the context of the thread that the object is bound to. If the signal is
* emitted from the same thread, the slot will be called synchronously, before
* Signal::emit() returns. If the signal is emitted from a different thread,
* the slot will be called asynchronously from the object's thread's event
* loop, after the Signal::emit() method returns, with a copy of the signal's
* arguments. The emitter shall thus ensure that any pointer or reference
* passed through the signal will remain valid after the signal is emitted.
*/ */
void SlotBase::activatePack(void *pack)
{
Object *obj = static_cast<Object *>(obj_);
if (Thread::current() == obj->thread()) {
invokePack(pack);
} else {
std::unique_ptr<Message> msg =
utils::make_unique<SignalMessage>(this, pack);
obj->postMessage(std::move(msg));
}
}
/** /**
* \fn Signal::connect(T *object, void(T::*func)(Args...)) * \fn Signal::connect(T *object, void(T::*func)(Args...))
* \brief Connect the signal to a member function slot * \brief Connect the signal to a member function slot