libcamera: software_isp: Handle queued input buffers on stop
When SoftwareIsp stops, input and output buffers queued to it may not yet be fully processed. They will be eventually returned but stop means stop, there should be no processing related actions invoked afterwards. Let's stop forwarding processed input buffers from SoftwareIsp slots when SoftwareIsp is stopped. Let's track the queued input buffers and return them back for capture in SoftwareIsp::stop(). The returned input buffers are marked as cancelled. This is not necessary at the moment but it gives the pipeline handlers chance to deal with this if they need to. Signed-off-by: Milan Zamazal <mzamazal@redhat.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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2 changed files with 18 additions and 1 deletions
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@ -102,6 +102,7 @@ private:
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std::unique_ptr<ipa::soft::IPAProxySoft> ipa_;
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bool running_;
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std::deque<FrameBuffer *> queuedInputBuffers_;
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std::deque<FrameBuffer *> queuedOutputBuffers_;
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};
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@ -303,6 +303,8 @@ int SoftwareIsp::queueBuffers(uint32_t frame, FrameBuffer *input,
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return -EINVAL;
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}
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queuedInputBuffers_.push_back(input);
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for (auto iter = outputs.begin(); iter != outputs.end(); iter++) {
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FrameBuffer *const buffer = iter->second;
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queuedOutputBuffers_.push_back(buffer);
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@ -329,6 +331,9 @@ int SoftwareIsp::start()
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/**
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* \brief Stops the Software ISP streaming operation
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*
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* All pending buffers are returned back as canceled before this function
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* returns.
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*/
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void SoftwareIsp::stop()
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{
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@ -344,6 +349,13 @@ void SoftwareIsp::stop()
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outputBufferReady.emit(buffer);
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}
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queuedOutputBuffers_.clear();
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for (auto buffer : queuedInputBuffers_) {
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FrameMetadata &metadata = buffer->_d()->metadata();
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metadata.status = FrameMetadata::FrameCancelled;
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inputBufferReady.emit(buffer);
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}
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queuedInputBuffers_.clear();
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}
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/**
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@ -377,7 +389,11 @@ void SoftwareIsp::statsReady(uint32_t frame, uint32_t bufferId)
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void SoftwareIsp::inputReady(FrameBuffer *input)
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{
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inputBufferReady.emit(input);
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if (running_) {
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ASSERT(queuedInputBuffers_.front() == input);
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queuedInputBuffers_.pop_front();
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inputBufferReady.emit(input);
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}
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}
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void SoftwareIsp::outputReady(FrameBuffer *output)
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