libcamera: Add signal/slot communication mechanism

Introduce a Signal class that allows connecting event sources (signals)
to event listeners (slots) without adding any boilerplate code usually
associated with the observer or listener design patterns.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
This commit is contained in:
Laurent Pinchart 2019-01-04 21:09:16 +02:00
parent 8b0de29c41
commit d0fd42a4fd
5 changed files with 243 additions and 1 deletions

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@ -860,7 +860,9 @@ EXCLUDE_PATTERNS =
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*
EXCLUDE_SYMBOLS =
EXCLUDE_SYMBOLS = libcamera::SlotBase \
libcamera::SlotMember \
libcamera::SlotStatic
# The EXAMPLE_PATH tag can be used to specify one or more files or directories
# that contain example code fragments that are included (see the \include

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@ -2,6 +2,7 @@ libcamera_api = files([
'camera.h',
'camera_manager.h',
'libcamera.h',
'signal.h',
])
install_headers(libcamera_api,

154
include/libcamera/signal.h Normal file
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@ -0,0 +1,154 @@
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* signal.h - Signal & slot implementation
*/
#ifndef __LIBCAMERA_SIGNAL_H__
#define __LIBCAMERA_SIGNAL_H__
#include <list>
#include <vector>
namespace libcamera {
template<typename... Args>
class Signal;
template<typename... Args>
class SlotBase
{
public:
SlotBase(void *obj)
: obj_(obj) { }
virtual ~SlotBase() { }
virtual void invoke(Args... args) = 0;
protected:
friend class Signal<Args...>;
void *obj_;
};
template<typename T, typename... Args>
class SlotMember : public SlotBase<Args...>
{
public:
SlotMember(T *obj, void(T::*func)(Args...))
: SlotBase<Args...>(obj), func_(func) { }
void invoke(Args... args) { (reinterpret_cast<T *>(this->obj_)->*func_)(args...); }
private:
friend class Signal<Args...>;
void(T::*func_)(Args...);
};
template<typename... Args>
class SlotStatic : public SlotBase<Args...>
{
public:
SlotStatic(void(*func)(Args...))
: SlotBase<Args...>(nullptr), func_(func) { }
void invoke(Args... args) { (*func_)(args...); }
private:
friend class Signal<Args...>;
void(*func_)(Args...);
};
template<typename... Args>
class Signal
{
public:
Signal() { }
~Signal()
{
for (SlotBase<Args...> *slot : slots_)
delete slot;
}
template<typename T>
void connect(T *object, void(T::*func)(Args...))
{
slots_.push_back(new SlotMember<T, Args...>(object, func));
}
void connect(void(*func)(Args...))
{
slots_.push_back(new SlotStatic<Args...>(func));
}
void disconnect()
{
for (SlotBase<Args...> *slot : slots_)
delete slot;
slots_.clear();
}
template<typename T>
void disconnect(T *object)
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
if (slot->obj_ == object) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
template<typename T>
void disconnect(T *object, void(T::*func)(Args...))
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
/*
* If the obj_ pointer matches the object types must
* match, so we can safely cast to SlotMember<T, Args>.
*/
if (slot->obj_ == object &&
reinterpret_cast<SlotMember<T, Args...> *>(slot)->func_ == func) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
void disconnect(void(*func)(Args...))
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
if (slot->obj_ == nullptr &&
reinterpret_cast<SlotStatic<Args...> *>(slot)->func_ == func) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
void emit(Args... args)
{
/*
* Make a copy of the slots list as the slot could call the
* disconnect operation, invalidating the iterator.
*/
std::vector<SlotBase<Args...> *> slots{ slots_.begin(), slots_.end() };
for (SlotBase<Args...> *slot : slots)
slot->invoke(args...);
}
private:
std::list<SlotBase<Args...> *> slots_;
};
} /* namespace libcamera */
#endif /* __LIBCAMERA_SIGNAL_H__ */

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@ -6,6 +6,7 @@ libcamera_sources = files([
'media_device.cpp',
'media_object.cpp',
'pipeline_handler.cpp',
'signal.cpp',
])
libcamera_headers = files([

84
src/libcamera/signal.cpp Normal file
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@ -0,0 +1,84 @@
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* signal.cpp - Signal & slot implementation
*/
namespace libcamera {
/**
* \class Signal
* \brief Generic signal and slot communication mechanism
*
* Signals and slots are a language construct aimed at communication between
* objects through the observer pattern without the need for boilerplate code.
* See http://doc.qt.io/qt-5/signalsandslots.html for more information.
*
* Signals model events that can be observed from objects unrelated to the event
* source. Slots are functions that are called in response to a signal. Signals
* can be connected to and disconnected from slots dynamically at runtime. When
* a signal is emitted, all connected slots are called sequentially in the order
* they have been connected.
*
* Signals are defined with zero, one or more typed parameters. They are emitted
* with a value for each of the parameters, and those values are passed to the
* connected slots.
*
* Slots are normal static or class member functions. In order to be connected
* to a signal, their signature must match the signal type (taking the same
* arguments as the signal and returning void).
*
* Connecting a signal to a slot results in the slot being called with the
* arguments passed to the emit() function when the signal is emitted. Multiple
* slots can be connected to the same signal, and multiple signals can connected
* to the same slot. Duplicate connections between a signal and a slot are
* allowed and result in the slot being called multiple times for the same
* signal emission.
*/
/**
* \fn Signal::connect(T *object, void(T::*func)(Args...))
* \brief Connect the signal to a member function slot
* \param object The slot object pointer
* \param func The slot member function
*/
/**
* \fn Signal::connect(void(*func)(Args...))
* \brief Connect the signal to a static function slot
* \param func The slot static function
*/
/**
* \fn Signal::disconnect()
* \brief Disconnect the signal from all slots
*/
/**
* \fn Signal::disconnect(T *object)
* \brief Disconnect the signal from all slots of the \a object
*/
/**
* \fn Signal::disconnect(T *object, void(T::*func)(Args...))
* \brief Disconnect the signal from the \a object slot member function \a func
*/
/**
* \fn Signal::disconnect(void(*func)(Args...))
* \brief Disconnect the signal from the slot static function \a func
*/
/**
* \fn Signal::emit(Args... args)
* \brief Emit the signal and call all connected slots
*
* Emitting a signal calls all connected slots synchronously and sequentially in
* the order the slots have been connected. The arguments passed to the emit()
* function are passed to the slot functions unchanged. If a slot modifies one
* of the arguments (when passed by pointer or reference), the modification is
* thus visible to all subsequently called slots.
*/
} /* namespace libcamera */