libcamera: Add signal/slot communication mechanism
Introduce a Signal class that allows connecting event sources (signals) to event listeners (slots) without adding any boilerplate code usually associated with the observer or listener design patterns. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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5 changed files with 243 additions and 1 deletions
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@ -860,7 +860,9 @@ EXCLUDE_PATTERNS =
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# Note that the wildcards are matched against the file with absolute path, so to
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# exclude all test directories use the pattern */test/*
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EXCLUDE_SYMBOLS =
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EXCLUDE_SYMBOLS = libcamera::SlotBase \
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libcamera::SlotMember \
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libcamera::SlotStatic
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# The EXAMPLE_PATH tag can be used to specify one or more files or directories
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# that contain example code fragments that are included (see the \include
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@ -2,6 +2,7 @@ libcamera_api = files([
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'camera.h',
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'camera_manager.h',
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'libcamera.h',
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'signal.h',
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])
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install_headers(libcamera_api,
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154
include/libcamera/signal.h
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154
include/libcamera/signal.h
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@ -0,0 +1,154 @@
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* signal.h - Signal & slot implementation
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*/
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#ifndef __LIBCAMERA_SIGNAL_H__
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#define __LIBCAMERA_SIGNAL_H__
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#include <list>
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#include <vector>
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namespace libcamera {
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template<typename... Args>
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class Signal;
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template<typename... Args>
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class SlotBase
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{
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public:
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SlotBase(void *obj)
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: obj_(obj) { }
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virtual ~SlotBase() { }
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virtual void invoke(Args... args) = 0;
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protected:
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friend class Signal<Args...>;
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void *obj_;
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};
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template<typename T, typename... Args>
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class SlotMember : public SlotBase<Args...>
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{
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public:
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SlotMember(T *obj, void(T::*func)(Args...))
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: SlotBase<Args...>(obj), func_(func) { }
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void invoke(Args... args) { (reinterpret_cast<T *>(this->obj_)->*func_)(args...); }
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private:
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friend class Signal<Args...>;
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void(T::*func_)(Args...);
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};
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template<typename... Args>
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class SlotStatic : public SlotBase<Args...>
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{
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public:
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SlotStatic(void(*func)(Args...))
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: SlotBase<Args...>(nullptr), func_(func) { }
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void invoke(Args... args) { (*func_)(args...); }
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private:
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friend class Signal<Args...>;
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void(*func_)(Args...);
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};
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template<typename... Args>
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class Signal
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{
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public:
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Signal() { }
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~Signal()
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{
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for (SlotBase<Args...> *slot : slots_)
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delete slot;
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}
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template<typename T>
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void connect(T *object, void(T::*func)(Args...))
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{
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slots_.push_back(new SlotMember<T, Args...>(object, func));
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}
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void connect(void(*func)(Args...))
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{
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slots_.push_back(new SlotStatic<Args...>(func));
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}
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void disconnect()
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{
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for (SlotBase<Args...> *slot : slots_)
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delete slot;
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slots_.clear();
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}
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template<typename T>
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void disconnect(T *object)
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{
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for (auto iter = slots_.begin(); iter != slots_.end(); ) {
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SlotBase<Args...> *slot = *iter;
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if (slot->obj_ == object) {
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iter = slots_.erase(iter);
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delete slot;
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} else {
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++iter;
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}
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}
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}
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template<typename T>
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void disconnect(T *object, void(T::*func)(Args...))
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{
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for (auto iter = slots_.begin(); iter != slots_.end(); ) {
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SlotBase<Args...> *slot = *iter;
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/*
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* If the obj_ pointer matches the object types must
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* match, so we can safely cast to SlotMember<T, Args>.
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*/
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if (slot->obj_ == object &&
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reinterpret_cast<SlotMember<T, Args...> *>(slot)->func_ == func) {
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iter = slots_.erase(iter);
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delete slot;
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} else {
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++iter;
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}
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}
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}
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void disconnect(void(*func)(Args...))
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{
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for (auto iter = slots_.begin(); iter != slots_.end(); ) {
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SlotBase<Args...> *slot = *iter;
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if (slot->obj_ == nullptr &&
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reinterpret_cast<SlotStatic<Args...> *>(slot)->func_ == func) {
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iter = slots_.erase(iter);
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delete slot;
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} else {
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++iter;
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}
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}
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}
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void emit(Args... args)
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{
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/*
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* Make a copy of the slots list as the slot could call the
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* disconnect operation, invalidating the iterator.
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*/
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std::vector<SlotBase<Args...> *> slots{ slots_.begin(), slots_.end() };
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for (SlotBase<Args...> *slot : slots)
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slot->invoke(args...);
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}
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private:
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std::list<SlotBase<Args...> *> slots_;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_SIGNAL_H__ */
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@ -6,6 +6,7 @@ libcamera_sources = files([
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'media_device.cpp',
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'media_object.cpp',
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'pipeline_handler.cpp',
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'signal.cpp',
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])
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libcamera_headers = files([
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84
src/libcamera/signal.cpp
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84
src/libcamera/signal.cpp
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@ -0,0 +1,84 @@
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* signal.cpp - Signal & slot implementation
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*/
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namespace libcamera {
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/**
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* \class Signal
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* \brief Generic signal and slot communication mechanism
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*
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* Signals and slots are a language construct aimed at communication between
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* objects through the observer pattern without the need for boilerplate code.
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* See http://doc.qt.io/qt-5/signalsandslots.html for more information.
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*
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* Signals model events that can be observed from objects unrelated to the event
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* source. Slots are functions that are called in response to a signal. Signals
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* can be connected to and disconnected from slots dynamically at runtime. When
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* a signal is emitted, all connected slots are called sequentially in the order
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* they have been connected.
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*
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* Signals are defined with zero, one or more typed parameters. They are emitted
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* with a value for each of the parameters, and those values are passed to the
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* connected slots.
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*
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* Slots are normal static or class member functions. In order to be connected
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* to a signal, their signature must match the signal type (taking the same
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* arguments as the signal and returning void).
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*
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* Connecting a signal to a slot results in the slot being called with the
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* arguments passed to the emit() function when the signal is emitted. Multiple
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* slots can be connected to the same signal, and multiple signals can connected
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* to the same slot. Duplicate connections between a signal and a slot are
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* allowed and result in the slot being called multiple times for the same
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* signal emission.
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*/
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/**
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* \fn Signal::connect(T *object, void(T::*func)(Args...))
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* \brief Connect the signal to a member function slot
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* \param object The slot object pointer
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* \param func The slot member function
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*/
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/**
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* \fn Signal::connect(void(*func)(Args...))
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* \brief Connect the signal to a static function slot
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* \param func The slot static function
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*/
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/**
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* \fn Signal::disconnect()
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* \brief Disconnect the signal from all slots
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*/
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/**
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* \fn Signal::disconnect(T *object)
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* \brief Disconnect the signal from all slots of the \a object
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*/
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/**
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* \fn Signal::disconnect(T *object, void(T::*func)(Args...))
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* \brief Disconnect the signal from the \a object slot member function \a func
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*/
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/**
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* \fn Signal::disconnect(void(*func)(Args...))
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* \brief Disconnect the signal from the slot static function \a func
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*/
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/**
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* \fn Signal::emit(Args... args)
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* \brief Emit the signal and call all connected slots
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*
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* Emitting a signal calls all connected slots synchronously and sequentially in
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* the order the slots have been connected. The arguments passed to the emit()
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* function are passed to the slot functions unchanged. If a slot modifies one
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* of the arguments (when passed by pointer or reference), the modification is
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* thus visible to all subsequently called slots.
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*/
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} /* namespace libcamera */
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