cam: sdl_sink: Support multi-planar formats
In order to prepare for NV12 support, implement support for multi-planar formats in the SDL sink. This mainly consists in passing a vector of plane data to the SDLTexture::update() function instead of a single value. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Eric Curtin <ecurtin@redhat.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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6 changed files with 24 additions and 15 deletions
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@ -185,16 +185,23 @@ void SDLSink::renderBuffer(FrameBuffer *buffer)
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{
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{
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Image *image = mappedBuffers_[buffer].get();
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Image *image = mappedBuffers_[buffer].get();
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/* \todo Implement support for multi-planar formats. */
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std::vector<Span<const uint8_t>> planes;
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const FrameMetadata::Plane &meta = buffer->metadata().planes()[0];
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unsigned int i = 0;
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Span<uint8_t> data = image->data(0);
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planes.reserve(buffer->metadata()->planes().size());
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for (const FrameMetadata::Plane &meta : buffer->metadata().planes()) {
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Span<uint8_t> data = image->data(i);
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if (meta.bytesused > data.size())
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if (meta.bytesused > data.size())
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std::cerr << "payload size " << meta.bytesused
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std::cerr << "payload size " << meta.bytesused
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<< " larger than plane size " << data.size()
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<< " larger than plane size " << data.size()
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<< std::endl;
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<< std::endl;
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texture_->update(data);
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planes.push_back(data);
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i++;
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}
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texture_->update(planes);
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SDL_RenderClear(renderer_);
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SDL_RenderClear(renderer_);
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SDL_RenderCopy(renderer_, texture_->get(), nullptr, nullptr);
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SDL_RenderCopy(renderer_, texture_->get(), nullptr, nullptr);
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@ -7,6 +7,8 @@
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#pragma once
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#pragma once
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#include <vector>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include "image.h"
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#include "image.h"
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@ -17,7 +19,7 @@ public:
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SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int pitch);
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SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int pitch);
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virtual ~SDLTexture();
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virtual ~SDLTexture();
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int create(SDL_Renderer *renderer);
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int create(SDL_Renderer *renderer);
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virtual void update(libcamera::Span<const uint8_t> data) = 0;
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virtual void update(const std::vector<libcamera::Span<const uint8_t>> &data) = 0;
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SDL_Texture *get() const { return ptr_; }
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SDL_Texture *get() const { return ptr_; }
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protected:
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protected:
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@ -76,8 +76,8 @@ int SDLTextureMJPG::decompress(Span<const uint8_t> data)
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return 0;
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return 0;
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}
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}
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void SDLTextureMJPG::update(Span<const uint8_t> data)
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void SDLTextureMJPG::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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{
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{
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decompress(data);
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decompress(data[0]);
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SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), pitch_);
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SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), pitch_);
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}
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}
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@ -14,7 +14,7 @@ class SDLTextureMJPG : public SDLTexture
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public:
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public:
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SDLTextureMJPG(const SDL_Rect &rect);
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SDLTextureMJPG(const SDL_Rect &rect);
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void update(libcamera::Span<const uint8_t> data) override;
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void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
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private:
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private:
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int decompress(libcamera::Span<const uint8_t> data);
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int decompress(libcamera::Span<const uint8_t> data);
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@ -14,7 +14,7 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
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{
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{
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}
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}
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void SDLTextureYUYV::update(Span<const uint8_t> data)
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void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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{
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{
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SDL_UpdateTexture(ptr_, &rect_, data.data(), pitch_);
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SDL_UpdateTexture(ptr_, &rect_, data[0].data(), pitch_);
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}
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}
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@ -13,5 +13,5 @@ class SDLTextureYUYV : public SDLTexture
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{
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{
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public:
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public:
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SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride);
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SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride);
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void update(libcamera::Span<const uint8_t> data) override;
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void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
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};
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};
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