cam: sdl_sink: Support multi-planar formats

In order to prepare for NV12 support, implement support for multi-planar
formats in the SDL sink. This mainly consists in passing a vector of
plane data to the SDLTexture::update() function instead of a single
value.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2022-08-06 17:35:56 +03:00
parent 3e0b3a1077
commit d4a42894b1
6 changed files with 24 additions and 15 deletions

View file

@ -185,16 +185,23 @@ void SDLSink::renderBuffer(FrameBuffer *buffer)
{
Image *image = mappedBuffers_[buffer].get();
/* \todo Implement support for multi-planar formats. */
const FrameMetadata::Plane &meta = buffer->metadata().planes()[0];
std::vector<Span<const uint8_t>> planes;
unsigned int i = 0;
Span<uint8_t> data = image->data(0);
planes.reserve(buffer->metadata()->planes().size());
for (const FrameMetadata::Plane &meta : buffer->metadata().planes()) {
Span<uint8_t> data = image->data(i);
if (meta.bytesused > data.size())
std::cerr << "payload size " << meta.bytesused
<< " larger than plane size " << data.size()
<< std::endl;
texture_->update(data);
planes.push_back(data);
i++;
}
texture_->update(planes);
SDL_RenderClear(renderer_);
SDL_RenderCopy(renderer_, texture_->get(), nullptr, nullptr);

View file

@ -7,6 +7,8 @@
#pragma once
#include <vector>
#include <SDL2/SDL.h>
#include "image.h"
@ -17,7 +19,7 @@ public:
SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int pitch);
virtual ~SDLTexture();
int create(SDL_Renderer *renderer);
virtual void update(libcamera::Span<const uint8_t> data) = 0;
virtual void update(const std::vector<libcamera::Span<const uint8_t>> &data) = 0;
SDL_Texture *get() const { return ptr_; }
protected:

View file

@ -76,8 +76,8 @@ int SDLTextureMJPG::decompress(Span<const uint8_t> data)
return 0;
}
void SDLTextureMJPG::update(Span<const uint8_t> data)
void SDLTextureMJPG::update(const std::vector<libcamera::Span<const uint8_t>> &data)
{
decompress(data);
decompress(data[0]);
SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), pitch_);
}

View file

@ -14,7 +14,7 @@ class SDLTextureMJPG : public SDLTexture
public:
SDLTextureMJPG(const SDL_Rect &rect);
void update(libcamera::Span<const uint8_t> data) override;
void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
private:
int decompress(libcamera::Span<const uint8_t> data);

View file

@ -14,7 +14,7 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
{
}
void SDLTextureYUYV::update(Span<const uint8_t> data)
void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data)
{
SDL_UpdateTexture(ptr_, &rect_, data.data(), pitch_);
SDL_UpdateTexture(ptr_, &rect_, data[0].data(), pitch_);
}

View file

@ -13,5 +13,5 @@ class SDLTextureYUYV : public SDLTexture
{
public:
SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride);
void update(libcamera::Span<const uint8_t> data) override;
void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
};