test: object: Extend object test to verify parent-child relationships
The test verifies correct behaviour of parent-child relationships in relation to thread affinity. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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1 changed files with 76 additions and 6 deletions
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@ -25,8 +25,8 @@ public:
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MessageReceived,
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};
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InstrumentedObject()
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: status_(NoMessage)
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InstrumentedObject(Object *parent = nullptr)
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: Object(parent), status_(NoMessage)
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{
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}
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@ -51,22 +51,82 @@ class ObjectTest : public Test
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protected:
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int init()
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{
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/*
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* Create a hierarchy of objects:
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* A -> B -> C
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* \->D
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* E
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*/
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a_ = new InstrumentedObject();
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b_ = new InstrumentedObject(a_);
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c_ = new InstrumentedObject(b_);
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d_ = new InstrumentedObject(a_);
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e_ = new InstrumentedObject();
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f_ = nullptr;
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return TestPass;
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}
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int run()
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{
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/* Verify that moving an object to a different thread succeeds. */
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a_->moveToThread(&thread_);
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/* Verify the parent-child relationships. */
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if (a_->parent() != nullptr || b_->parent() != a_ ||
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c_->parent() != b_ || d_->parent() != a_ ||
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e_->parent() != nullptr) {
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cout << "Incorrect parent-child relationships" << endl;
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return TestFail;
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}
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if (a_->thread() != &thread_ || a_->thread() == Thread::current()) {
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/*
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* Verify that moving an object with no parent to a different
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* thread succeeds.
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*/
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e_->moveToThread(&thread_);
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if (e_->thread() != &thread_ || e_->thread() == Thread::current()) {
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cout << "Failed to move object to thread" << endl;
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return TestFail;
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}
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/*
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* Verify that moving an object with a parent to a different
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* thread fails. This results in an undefined behaviour, the
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* test thus depends on the internal implementation returning
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* without performing any change.
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*/
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b_->moveToThread(&thread_);
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if (b_->thread() != Thread::current()) {
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cout << "Moving object with parent to thread shouldn't succeed" << endl;
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return TestFail;
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}
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/*
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* Verify that moving an object with children to a different
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* thread moves all the children.
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*/
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a_->moveToThread(&thread_);
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if (a_->thread() != &thread_ || b_->thread() != &thread_ ||
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c_->thread() != &thread_ || d_->thread() != &thread_) {
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cout << "Failed to move children to thread" << endl;
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return TestFail;
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}
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/* Verify that objects are bound to the thread of their parent. */
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f_ = new InstrumentedObject(d_);
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if (f_->thread() != &thread_) {
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cout << "Failed to bind child to parent thread" << endl;
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return TestFail;
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}
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/* Verify that objects receive a ThreadMoveMessage when moved. */
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if (a_->status() != InstrumentedObject::MessageReceived) {
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if (a_->status() != InstrumentedObject::MessageReceived ||
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b_->status() != InstrumentedObject::MessageReceived ||
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c_->status() != InstrumentedObject::MessageReceived ||
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d_->status() != InstrumentedObject::MessageReceived ||
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e_->status() != InstrumentedObject::MessageReceived) {
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cout << "Moving object didn't deliver ThreadMoveMessage" << endl;
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return TestFail;
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}
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@ -77,10 +137,20 @@ protected:
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void cleanup()
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{
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delete a_;
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delete b_;
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delete c_;
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delete d_;
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delete e_;
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delete f_;
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}
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private:
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InstrumentedObject *a_;
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InstrumentedObject *b_;
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InstrumentedObject *c_;
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InstrumentedObject *d_;
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InstrumentedObject *e_;
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InstrumentedObject *f_;
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Thread thread_;
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};
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