libipa: FCQueue: Make sure FrameContext#0 is initialized

Some IPA modules, like the RkISP1 one, call FCQueue::get(0) at
IPA::start() time, before any frame context has been allocated with
FCQueue::alloc() called at queueRequest() time.

The FCQueue implementation aims to detect when a FrameContext is get()
before it is alloc()-ated, Warns about it, and initializes the
FrameContext before returning it.

In case of frame#0, a get() preceding an alloc() call is not detected
as the "frame == frameContext.frame" test returns success, as
FrameContexts are zeroed by default.

As a result, the first returned FrameContext is not initialized.

Explicitly test for frame#0 to make sure the FrameContext is initialized
if get(0) is called before alloc(0). To avoid re-initializing a frame
context, in case alloc() has been called correctly before get(),
introduce an "initialised" state variable that tracks the FrameContext
initialisation state.

Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
This commit is contained in:
Jacopo Mondi 2024-10-16 16:00:13 +02:00
parent 9a5f91c78a
commit e07ac56066

View file

@ -25,6 +25,7 @@ struct FrameContext {
private:
template<typename T> friend class FCQueue;
uint32_t frame;
bool initialised = false;
};
template<typename FrameContext>
@ -38,8 +39,10 @@ public:
void clear()
{
for (FrameContext &ctx : contexts_)
for (FrameContext &ctx : contexts_) {
ctx.initialised = false;
ctx.frame = 0;
}
}
FrameContext &alloc(const uint32_t frame)
@ -83,6 +86,21 @@ public:
<< " has been overwritten by "
<< frameContext.frame;
if (frame == 0 && !frameContext.initialised) {
/*
* If the IPA calls get() at start() time it will get an
* un-intialized FrameContext as the below "frame ==
* frameContext.frame" check will return success because
* FrameContexts are zeroed at creation time.
*
* Make sure the FrameContext gets initialised if get()
* is called before alloc() by the IPA for frame#0.
*/
init(frameContext, frame);
return frameContext;
}
if (frame == frameContext.frame)
return frameContext;
@ -108,6 +126,7 @@ private:
{
frameContext = {};
frameContext.frame = frame;
frameContext.initialised = true;
}
std::vector<FrameContext> contexts_;