libipa: FCQueue: Make sure FrameContext#0 is initialized
Some IPA modules, like the RkISP1 one, call FCQueue::get(0) at IPA::start() time, before any frame context has been allocated with FCQueue::alloc() called at queueRequest() time. The FCQueue implementation aims to detect when a FrameContext is get() before it is alloc()-ated, Warns about it, and initializes the FrameContext before returning it. In case of frame#0, a get() preceding an alloc() call is not detected as the "frame == frameContext.frame" test returns success, as FrameContexts are zeroed by default. As a result, the first returned FrameContext is not initialized. Explicitly test for frame#0 to make sure the FrameContext is initialized if get(0) is called before alloc(0). To avoid re-initializing a frame context, in case alloc() has been called correctly before get(), introduce an "initialised" state variable that tracks the FrameContext initialisation state. Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com> Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
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1 changed files with 20 additions and 1 deletions
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@ -25,6 +25,7 @@ struct FrameContext {
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private:
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template<typename T> friend class FCQueue;
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uint32_t frame;
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bool initialised = false;
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};
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template<typename FrameContext>
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@ -38,9 +39,11 @@ public:
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void clear()
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{
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for (FrameContext &ctx : contexts_)
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for (FrameContext &ctx : contexts_) {
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ctx.initialised = false;
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ctx.frame = 0;
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}
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}
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FrameContext &alloc(const uint32_t frame)
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{
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@ -83,6 +86,21 @@ public:
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<< " has been overwritten by "
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<< frameContext.frame;
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if (frame == 0 && !frameContext.initialised) {
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/*
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* If the IPA calls get() at start() time it will get an
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* un-intialized FrameContext as the below "frame ==
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* frameContext.frame" check will return success because
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* FrameContexts are zeroed at creation time.
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*
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* Make sure the FrameContext gets initialised if get()
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* is called before alloc() by the IPA for frame#0.
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*/
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init(frameContext, frame);
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return frameContext;
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}
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if (frame == frameContext.frame)
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return frameContext;
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@ -108,6 +126,7 @@ private:
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{
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frameContext = {};
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frameContext.frame = frame;
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frameContext.initialised = true;
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}
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std::vector<FrameContext> contexts_;
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