ipa: ipu3: awb: Make the naming consistent
The variables mix the terms cell, region and zone. It can confuse the reader, and make the algorithm more difficult to follow. Rename the local variables to be consistent with their definitions: - Cells are defined in Pixels - Zones are defined in Cells There is no "region" as such, so replace it with the correct term. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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1 changed files with 17 additions and 14 deletions
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@ -224,31 +224,34 @@ void Awb::generateZones(std::vector<RGB> &zones)
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void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats,
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const ipu3_uapi_grid_config &grid)
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{
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uint32_t regionWidth = round(grid.width / static_cast<double>(kAwbStatsSizeX));
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uint32_t regionHeight = round(grid.height / static_cast<double>(kAwbStatsSizeY));
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uint32_t cellsPerZoneX = round(grid.width / static_cast<double>(kAwbStatsSizeX));
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uint32_t cellsPerZoneY = round(grid.height / static_cast<double>(kAwbStatsSizeY));
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/*
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* Generate a (kAwbStatsSizeX x kAwbStatsSizeY) array from the IPU3 grid which is
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* (grid.width x grid.height).
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*/
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for (unsigned int j = 0; j < kAwbStatsSizeY * regionHeight; j++) {
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for (unsigned int i = 0; i < kAwbStatsSizeX * regionWidth; i++) {
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uint32_t cellPosition = j * grid.width + i;
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uint32_t cellX = (cellPosition / regionWidth) % kAwbStatsSizeX;
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uint32_t cellY = ((cellPosition / grid.width) / regionHeight) % kAwbStatsSizeY;
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for (unsigned int cellY = 0; cellY < kAwbStatsSizeY * cellsPerZoneY; cellY++) {
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for (unsigned int cellX = 0; cellX < kAwbStatsSizeX * cellsPerZoneX; cellX++) {
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uint32_t cellPosition = (cellY * grid.width + cellX)
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* sizeof(Ipu3AwbCell);
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uint32_t zoneX = cellX / cellsPerZoneX;
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uint32_t zoneY = cellY / cellsPerZoneY;
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uint32_t awbRegionPosition = cellY * kAwbStatsSizeX + cellX;
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cellPosition *= 8;
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uint32_t awbZonePosition = zoneY * kAwbStatsSizeX + zoneX;
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/* Cast the initial IPU3 structure to simplify the reading */
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Ipu3AwbCell *currentCell = reinterpret_cast<Ipu3AwbCell *>(const_cast<uint8_t *>(&stats->awb_raw_buffer.meta_data[cellPosition]));
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const Ipu3AwbCell *currentCell =
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reinterpret_cast<const Ipu3AwbCell *>(
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&stats->awb_raw_buffer.meta_data[cellPosition]
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);
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if (currentCell->satRatio == 0) {
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/* The cell is not saturated, use the current cell */
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awbStats_[awbRegionPosition].counted++;
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awbStats_[awbZonePosition].counted++;
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uint32_t greenValue = currentCell->greenRedAvg + currentCell->greenBlueAvg;
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awbStats_[awbRegionPosition].sum.green += greenValue / 2;
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awbStats_[awbRegionPosition].sum.red += currentCell->redAvg;
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awbStats_[awbRegionPosition].sum.blue += currentCell->blueAvg;
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awbStats_[awbZonePosition].sum.green += greenValue / 2;
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awbStats_[awbZonePosition].sum.red += currentCell->redAvg;
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awbStats_[awbZonePosition].sum.blue += currentCell->blueAvg;
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}
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}
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}
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