libcamera: Use simpler Signal::disconnect() function
When disconnecting a signal from a receiver, it is usually not necessary to specify the receiver's slot function explicitly, as the signal is often connected to a single slot for a given receiver. We can thus use a simpler version of Signal::disconnect() that takes a pointer to the receiver object only. This reduces code size, as the disconnect() function is a template function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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4 changed files with 5 additions and 5 deletions
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@ -62,7 +62,7 @@ void SimpleCapture::stop()
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camera_->stop();
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camera_->requestCompleted.disconnect(this, &SimpleCapture::requestComplete);
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camera_->requestCompleted.disconnect(this);
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Stream *stream = config_->at(0).stream();
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allocator_->free(stream);
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@ -170,7 +170,7 @@ void CameraManager::Private::createPipelineHandlers()
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void CameraManager::Private::cleanup()
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{
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enumerator_->devicesAdded.disconnect(this, &Private::createPipelineHandlers);
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enumerator_->devicesAdded.disconnect(this);
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/*
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* Release all references to cameras to ensure they all get destroyed
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@ -536,7 +536,7 @@ int MainWindow::startCapture()
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return 0;
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error_disconnect:
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camera_->requestCompleted.disconnect(this, &MainWindow::requestComplete);
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camera_->requestCompleted.disconnect(this);
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camera_->stop();
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error:
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@ -577,7 +577,7 @@ void MainWindow::stopCapture()
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if (ret)
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qInfo() << "Failed to stop capture";
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camera_->requestCompleted.disconnect(this, &MainWindow::requestComplete);
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camera_->requestCompleted.disconnect(this);
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for (auto &iter : mappedBuffers_) {
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const Span<uint8_t> &buffer = iter.second;
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@ -130,7 +130,7 @@ private:
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return TestFail;
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}
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camera_->requestCompleted.disconnect(this, &CameraReconfigure::requestComplete);
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camera_->requestCompleted.disconnect(this);
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requests_.clear();
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