libcamera: Use simpler Signal::disconnect() function

When disconnecting a signal from a receiver, it is usually not necessary
to specify the receiver's slot function explicitly, as the signal is
often connected to a single slot for a given receiver. We can thus use a
simpler version of Signal::disconnect() that takes a pointer to the
receiver object only. This reduces code size, as the disconnect()
function is a template function.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2021-08-27 02:37:24 +03:00
parent 1d00387557
commit eb5c4ead88
4 changed files with 5 additions and 5 deletions

View file

@ -62,7 +62,7 @@ void SimpleCapture::stop()
camera_->stop();
camera_->requestCompleted.disconnect(this, &SimpleCapture::requestComplete);
camera_->requestCompleted.disconnect(this);
Stream *stream = config_->at(0).stream();
allocator_->free(stream);

View file

@ -170,7 +170,7 @@ void CameraManager::Private::createPipelineHandlers()
void CameraManager::Private::cleanup()
{
enumerator_->devicesAdded.disconnect(this, &Private::createPipelineHandlers);
enumerator_->devicesAdded.disconnect(this);
/*
* Release all references to cameras to ensure they all get destroyed

View file

@ -536,7 +536,7 @@ int MainWindow::startCapture()
return 0;
error_disconnect:
camera_->requestCompleted.disconnect(this, &MainWindow::requestComplete);
camera_->requestCompleted.disconnect(this);
camera_->stop();
error:
@ -577,7 +577,7 @@ void MainWindow::stopCapture()
if (ret)
qInfo() << "Failed to stop capture";
camera_->requestCompleted.disconnect(this, &MainWindow::requestComplete);
camera_->requestCompleted.disconnect(this);
for (auto &iter : mappedBuffers_) {
const Span<uint8_t> &buffer = iter.second;

View file

@ -130,7 +130,7 @@ private:
return TestFail;
}
camera_->requestCompleted.disconnect(this, &CameraReconfigure::requestComplete);
camera_->requestCompleted.disconnect(this);
requests_.clear();