test: v4l2_videodevice: Switch to FrameBuffer interface
The V4L2VideoDevice class can now operate using a FrameBuffer interface, switch all test cases to use it. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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6 changed files with 48 additions and 65 deletions
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@ -20,7 +20,7 @@ public:
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CaptureAsyncTest()
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: V4L2VideoDeviceTest("vimc", "Raw Capture 0"), frames(0) {}
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void receiveBuffer(Buffer *buffer)
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void receiveBuffer(FrameBuffer *buffer)
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{
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std::cout << "Buffer received" << std::endl;
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frames++;
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@ -38,18 +38,18 @@ protected:
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Timer timeout;
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int ret;
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pool_.createBuffers(bufferCount);
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ret = capture_->exportBuffers(&pool_);
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if (ret)
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ret = capture_->exportBuffers(bufferCount, &buffers_);
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if (ret < 0)
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return TestFail;
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capture_->bufferReady.connect(this, &CaptureAsyncTest::receiveBuffer);
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capture_->frameBufferReady.connect(this, &CaptureAsyncTest::receiveBuffer);
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std::vector<std::unique_ptr<Buffer>> buffers;
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buffers = capture_->queueAllBuffers();
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if (buffers.empty())
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return TestFail;
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for (const std::unique_ptr<FrameBuffer> &buffer : buffers_) {
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if (capture_->queueBuffer(buffer.get())) {
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std::cout << "Failed to queue buffer" << std::endl;
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return TestFail;
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}
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}
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ret = capture_->streamOn();
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if (ret)
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