cam: Add FrameSink base class

The FrameSink class serves as a base to implement components that
consume frames. This allows handling frame sinks in a generic way,
independent of their nature. The BufferWrite class will be ported to
FrameSink in a second step.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2020-05-19 01:54:53 +03:00
parent cb45af8a9e
commit f929a2890c
3 changed files with 102 additions and 0 deletions

67
src/cam/frame_sink.cpp Normal file
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@ -0,0 +1,67 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2021, Ideas on Board Oy
*
* frame_sink.cpp - Base Frame Sink Class
*/
#include "frame_sink.h"
/**
* \class FrameSink
* \brief Abstract class to model a consumer of frames
*
* The FrameSink class models the consumer that processes frames after a request
* completes. It receives requests through processRequest(), and processes them
* synchronously or asynchronously. This allows frame sinks to hold onto frames
* for an extended period of time, for instance to display them until a new
* frame arrives.
*
* A frame sink processes whole requests, and is solely responsible for deciding
* how to handle different frame buffers in case multiple streams are captured.
*/
FrameSink::~FrameSink()
{
}
int FrameSink::configure([[maybe_unused]] const libcamera::CameraConfiguration &config)
{
return 0;
}
void FrameSink::mapBuffer([[maybe_unused]] libcamera::FrameBuffer *buffer)
{
}
int FrameSink::start()
{
return 0;
}
int FrameSink::stop()
{
return 0;
}
/**
* \fn FrameSink::processRequest()
* \param[in] request The request
*
* This function is called to instruct the sink to process a request. The sink
* may process the request synchronously or queue it for asynchronous
* processing.
*
* When the request is processed synchronously, this function shall return true.
* The \a request shall not be accessed by the FrameSink after the function
* returns.
*
* When the request is processed asynchronously, the FrameSink temporarily takes
* ownership of the \a request. The function shall return false, and the
* FrameSink shall emit the requestProcessed signal when the request processing
* completes. If the stop() function is called before the request processing
* completes, it shall release the request synchronously.
*
* \return True if the request has been processed synchronously, false if
* processing has been queued
*/

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src/cam/frame_sink.h Normal file
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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2021, Ideas on Board Oy
*
* frame_sink.h - Base Frame Sink Class
*/
#ifndef __CAM_FRAME_SINK_H__
#define __CAM_FRAME_SINK_H__
#include <libcamera/base/signal.h>
namespace libcamera {
class CameraConfiguration;
class FrameBuffer;
class Request;
} /* namespace libcamera */
class FrameSink
{
public:
virtual ~FrameSink();
virtual int configure(const libcamera::CameraConfiguration &config);
virtual void mapBuffer(libcamera::FrameBuffer *buffer);
virtual int start();
virtual int stop();
virtual bool processRequest(libcamera::Request *request) = 0;
libcamera::Signal<libcamera::Request *> requestProcessed;
};
#endif /* __CAM_FRAME_SINK_H__ */

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@ -13,6 +13,7 @@ cam_sources = files([
'buffer_writer.cpp',
'camera_session.cpp',
'event_loop.cpp',
'frame_sink.cpp',
'main.cpp',
'options.cpp',
'stream_options.cpp',