libcamera: message: Add user message types
Reserve identifiers for user-defined message types and add an operation to the Message class to register the type identifiers. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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3 changed files with 54 additions and 0 deletions
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@ -7,6 +7,8 @@
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#ifndef __LIBCAMERA_MESSAGE_H__
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#define __LIBCAMERA_MESSAGE_H__
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#include <atomic>
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namespace libcamera {
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class Object;
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@ -19,6 +21,7 @@ public:
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enum Type {
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None = 0,
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SignalMessage = 1,
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UserMessage = 1000,
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};
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Message(Type type);
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@ -27,11 +30,15 @@ public:
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Type type() const { return type_; }
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Object *receiver() const { return receiver_; }
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static Type registerMessageType();
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private:
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friend class Thread;
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Type type_;
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Object *receiver_;
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static std::atomic_uint nextUserType_;
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};
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class SignalMessage : public Message
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@ -31,6 +31,8 @@ namespace libcamera {
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LOG_DEFINE_CATEGORY(Message)
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std::atomic_uint Message::nextUserType_{ Message::UserMessage };
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/**
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* \class Message
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* \brief A message that can be posted to a Thread
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@ -43,6 +45,8 @@ LOG_DEFINE_CATEGORY(Message)
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* \brief Invalid message type
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* \var Message::SignalMessage
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* \brief Asynchronous signal delivery across threads
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* \var Message::UserMessage
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* \brief First value available for user-defined messages
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*/
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/**
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@ -70,6 +74,38 @@ Message::~Message()
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* \return The message receiver
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*/
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/**
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* \brief Reserve and register a custom user-defined message type
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*
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* Custom message types use values starting at Message::UserMessage. Assigning
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* custom types manually may lead to accidental duplicated types. To avoid this
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* problem, this method reserves and returns the next available user-defined
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* message type.
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*
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* The recommended way to use this method is to subclass Message and provide a
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* static accessor for the custom message type.
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*
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* \code{.cpp}
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* class MyCustomMessage : public Message
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* {
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* public:
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* MyCustomMessage() : Message(type()) { }
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*
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* static Message::Type type()
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* {
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* static MessageType type = registerMessageType();
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* return type;
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* }
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* };
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* \endcode
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*
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* \return A new unique message type
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*/
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Message::Type Message::registerMessageType()
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{
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return static_cast<Message::Type>(nextUserType_++);
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}
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/**
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* \class SignalMessage
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* \brief A message carrying a Signal across threads
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@ -52,6 +52,17 @@ class MessageTest : public Test
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protected:
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int run()
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{
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Message::Type msgType[2] = {
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Message::registerMessageType(),
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Message::registerMessageType(),
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};
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if (msgType[0] != Message::UserMessage ||
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msgType[1] != Message::UserMessage + 1) {
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cout << "Failed to register message types" << endl;
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return TestFail;
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}
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MessageReceiver receiver;
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receiver.moveToThread(&thread_);
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