libcamera: media_device: Rename valid() function to isValid()
We use isValid() instead of valid() through the code base, make MediaDevice consistent. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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2 changed files with 4 additions and 4 deletions
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@ -35,7 +35,7 @@ public:
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void unlock();
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void unlock();
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int populate();
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int populate();
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bool valid() const { return valid_; }
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bool isValid() const { return valid_; }
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const std::string driver() const { return driver_; }
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const std::string driver() const { return driver_; }
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const std::string deviceNode() const { return deviceNode_; }
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const std::string deviceNode() const { return deviceNode_; }
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@ -44,7 +44,7 @@ LOG_DEFINE_CATEGORY(MediaDevice)
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* MediaEntity, MediaPad and MediaLink are created to model the media graph,
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* MediaEntity, MediaPad and MediaLink are created to model the media graph,
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* and stored in a map indexed by object id.
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* and stored in a map indexed by object id.
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*
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*
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* The graph is valid once successfully populated, as reported by the valid()
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* The graph is valid once successfully populated, as reported by the isValid()
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* function. It can be queried to list all entities(), or entities can be
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* function. It can be queried to list all entities(), or entities can be
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* looked up by name with getEntityByName(). The graph can be traversed from
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* looked up by name with getEntityByName(). The graph can be traversed from
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* entity to entity through pads and links as exposed by the corresponding
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* entity to entity through pads and links as exposed by the corresponding
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@ -292,7 +292,7 @@ done:
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}
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}
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/**
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/**
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* \fn MediaDevice::valid()
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* \fn MediaDevice::isValid()
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* \brief Query whether the media graph has been populated and is valid
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* \brief Query whether the media graph has been populated and is valid
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* \return true if the media graph is valid, false otherwise
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* \return true if the media graph is valid, false otherwise
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*/
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*/
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@ -571,7 +571,7 @@ bool MediaDevice::addObject(MediaObject *object)
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*
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*
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* The media device graph state is reset to invalid when the graph is cleared.
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* The media device graph state is reset to invalid when the graph is cleared.
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*
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*
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* \sa valid()
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* \sa isValid()
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*/
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*/
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void MediaDevice::clear()
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void MediaDevice::clear()
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{
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{
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