libcamera: Define the threading model

Document the design of libcamera's threading support, and prepare to
document thread-safety of classes and functions with a doxygen alias
command.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart 2020-01-18 02:51:29 +02:00
parent 8ce24bebbf
commit fcfa11177f
2 changed files with 87 additions and 1 deletions

View file

@ -239,7 +239,9 @@ TAB_SIZE = 4
# newlines (in the resulting output). You can put ^^ in the value part of an # newlines (in the resulting output). You can put ^^ in the value part of an
# alias to insert a newline as if a physical newline was in the original file. # alias to insert a newline as if a physical newline was in the original file.
ALIASES = ALIASES = "context=\xrefitem context \"Thread Safety\" \"Thread Safety\""
ALIASES += "threadbound=\ref thread-bound \"thread-bound\""
ALIASES += "threadsafe=\ref thread-safe \"thread-safe\""
# This tag can be used to specify a number of word-keyword mappings (TCL only). # This tag can be used to specify a number of word-keyword mappings (TCL only).
# A mapping has the form "name=value". For example adding "class=itcl::class" # A mapping has the form "name=value". For example adding "class=itcl::class"

View file

@ -19,6 +19,90 @@
#include "log.h" #include "log.h"
#include "message.h" #include "message.h"
/**
* \page thread Thread Support
*
* libcamera supports multi-threaded applications through a threading model that
* sets precise rules to guarantee thread-safe usage of the API. Additionally,
* libcamera makes internal use of threads, and offers APIs that simplify
* interactions with application threads. Careful compliance with the threading
* model will ensure avoidance of race conditions.
*
* \section thread-objects Threads and Objects
*
* Instances of the Object class and all its derived classes are thread-aware
* and are bound to the thread they are created in. They are said to *live* in
* a thread, and they interact with the event loop of their thread for the
* purpose of message passing and signal delivery. Messages posted to the
* object with Object::postMessage() will be delivered from the event loop of
* the thread that the object lives in. Signals delivered to the object, unless
* explicitly connected with ConnectionTypeDirect, will also be delivered from
* the object thread's event loop.
*
* All Object instances created by libcamera are bound to an internal thread,
* and applications don't need to provide an event loop to support them. Object
* instances created by applications require an event loop. It is the
* responsibility of applications to provide that event loop, either explicitly
* through CameraManager::setEventDispatcher(), or by running the default event
* loop provided by CameraManager::eventDispatcher() in their main thread. The
* main thread of an application is the one that calls CameraManager::start().
*
* \section thread-signals Threads and Signals
*
* When sent to a receiver that does not inherit from the Object class, signals
* are delivered synchronously in the thread of the sender. When the receiver
* inherits from the Object class, delivery is by default asynchronous if the
* sender and receiver live in different threads. In that case, the signal is
* posted to the receiver's message queue and will be delivered from the
* receiver's event loop, running in the receiver's thread. This mechanism can
* be overridden by selecting a different connection type when calling
* Signal::connect().
*
* Asynchronous signal delivery is used internally in libcamera, but is also
* available to applications if desired. To use this feature, applications
* shall create receiver classes that inherit from the Object class, and
* provide an event loop to the CameraManager as explained above. Note that
* Object instances created by the application are limited to living in the
* application's main thread. Creating Object instances from another thread of
* an application causes undefined behaviour.
*
* \section thread-reentrancy Reentrancy and Thread-Safety
*
* Through the documentation, several terms are used to define how classes and
* their member functions can be used from multiple threads.
*
* - A **reentrant** function may be called simultaneously from multiple
* threads if and only if each invocation uses a different instance of the
* class. This is the default for all member functions not explictly marked
* otherwise.
*
* - \anchor thread-safe A **thread-safe** function may be called
* simultaneously from multiple threads on the same instance of a class. A
* thread-safe function is thus reentrant. Thread-safe functions may also be
* called simultaneously with any other reentrant function of the same class
* on the same instance.
*
* - \anchor thread-bound A **thread-bound** function may be called only from
* the thread that the class instances lives in (see section \ref
* thread-objects). For instances of classes that do not derive from the
* Object class, this is the thread in which the instance was created. A
* thread-bound function is not thread-safe, and may or may not be reentrant.
*
* Neither reentrancy nor thread-safety, in this context, mean that a function
* may be called simultaneously from the same thread, for instance from a
* callback invoked by the function. This may deadlock and isn't allowed unless
* separately documented.
*
* A class is defined as reentrant, thread-safe or thread-bound if all its
* member functions are reentrant, thread-safe or thread-bound respectively.
* Some member functions may additionally be documented as having additional
* thread-related attributes.
*
* Most classes are reentrant but not thread-safe, as making them fully
* thread-safe would incur locking costs considered prohibitive for the
* expected use cases.
*/
/** /**
* \file thread.h * \file thread.h
* \brief Thread support * \brief Thread support