cam: sdl_sink: Fix compilation with SDL2 <2.0.16

The SDL_UpdateNVTexture() function, used for NV12 texture support, has
been introduced in SDL2 2.0.16. Compiling against older SDL versions
fails with

../src/cam/sdl_texture_yuv.cpp: In member function ‘virtual void SDLTextureNV12::update(const std::vector<libcamera::Span<const unsigned char> >&)’:
../src/cam/sdl_texture_yuv.cpp:19:2: error: ‘SDL_UpdateNVTexture’ was not declared in this scope; did you mean ‘SDL_UpdateYUVTexture’?
   19 |  SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
      |  ^~~~~~~~~~~~~~~~~~~
      |  SDL_UpdateYUVTexture

Fix it with conditional compilation based on the SDL version.

Fixes: 7b8df9fe6b ("cam: sdl_sink: Add NV12 texture support")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
This commit is contained in:
Laurent Pinchart 2022-08-08 18:32:04 +03:00
parent 7b8df9fe6b
commit fe8941d7d6
3 changed files with 6 additions and 0 deletions

View file

@ -67,9 +67,11 @@ int SDLSink::configure(const libcamera::CameraConfiguration &config)
texture_ = std::make_unique<SDLTextureMJPG>(rect_); texture_ = std::make_unique<SDLTextureMJPG>(rect_);
break; break;
#endif #endif
#if SDL_VERSION_ATLEAST(2, 0, 16)
case libcamera::formats::NV12: case libcamera::formats::NV12:
texture_ = std::make_unique<SDLTextureNV12>(rect_, cfg.stride); texture_ = std::make_unique<SDLTextureNV12>(rect_, cfg.stride);
break; break;
#endif
case libcamera::formats::YUYV: case libcamera::formats::YUYV:
texture_ = std::make_unique<SDLTextureYUYV>(rect_, cfg.stride); texture_ = std::make_unique<SDLTextureYUYV>(rect_, cfg.stride);
break; break;

View file

@ -9,6 +9,7 @@
using namespace libcamera; using namespace libcamera;
#if SDL_VERSION_ATLEAST(2, 0, 16)
SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride) SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
: SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride) : SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
{ {
@ -19,6 +20,7 @@ void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &d
SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_, SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
data[1].data(), pitch_); data[1].data(), pitch_);
} }
#endif
SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride) SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
: SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride) : SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)

View file

@ -9,12 +9,14 @@
#include "sdl_texture.h" #include "sdl_texture.h"
#if SDL_VERSION_ATLEAST(2, 0, 16)
class SDLTextureNV12 : public SDLTexture class SDLTextureNV12 : public SDLTexture
{ {
public: public:
SDLTextureNV12(const SDL_Rect &rect, unsigned int stride); SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
void update(const std::vector<libcamera::Span<const uint8_t>> &data) override; void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
}; };
#endif
class SDLTextureYUYV : public SDLTexture class SDLTextureYUYV : public SDLTexture
{ {