Commit graph

3 commits

Author SHA1 Message Date
Niklas Söderlund
35ac23dca1 v4l2: Rename FrameMetadata to V4L2FrameMetadata
With the upcoming FrameBuffer API a new library wide FrameMetadata
object will be added which will replace the specific implementation in
the V4L2 compatibility layer.

Avoid name collisions while the new FrameBuffer API is added by renaming
the V4L2 compatibility layer specific implementation until it can be
replaced with the library wide implementation.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12 16:10:37 +01:00
Laurent Pinchart
b4415f1c98 v4l2: Use Object::invokeMethod() return value
Now that Object::invokeMethod() supports returning a value, use it and
drop the return value method argument.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-01-07 22:29:47 +02:00
Paul Elder
0ce8f2390b v4l2: v4l2_compat: Add V4L2 compatibility layer
Add libcamera V4L2 compatibility layer.

This initial implementation supports the minimal set of V4L2 operations,
which allows getting, setting, and enumerating formats, and streaming
frames from a video device. Some data about the wrapped V4L2 video
device are hardcoded.

Add a build option named 'v4l2' and adjust the build system to
selectively compile the V4L2 compatibility layer.

For now we match the V4L2 device node to a libcamera camera based on a
devnum that a pipeline handler may optionally map to a libcamera
camera.

Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-03 19:53:20 -05:00