libcamera/src/apps/cam/sdl_texture.h
Barnabás Pőcze 02f60006cf apps: cam: sdl_texture: Take list of buffers in span
A non-owning span is sufficient, so use that instead of a vector.

Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2025-05-15 17:41:36 +02:00

30 lines
616 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* SDL Texture
*/
#pragma once
#include <libcamera/base/span.h>
#include <SDL2/SDL.h>
#include "../common/image.h"
class SDLTexture
{
public:
SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int stride);
virtual ~SDLTexture();
int create(SDL_Renderer *renderer);
virtual void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) = 0;
SDL_Texture *get() const { return ptr_; }
protected:
SDL_Texture *ptr_;
const SDL_Rect rect_;
const uint32_t pixelFormat_;
const int stride_;
};