Without the camera manager, it is not possible to cleanly delete the FrameBufferAllocator object. Keep the camera manager alive until all the memory object have been released. A shared_ptr to the CameraManager is introduced which is itself stored as a plain pointer and allocated and released explicitly. When more than one C++ member is required, this can be refactored to use a new C++ class, but the struct _GstLibcameraAllocator is allocated and freed by glib, so it does not have automatic destruction presently. Bug: https://bugs.libcamera.org/show_bug.cgi?id=211 [Kieran: Update test framework to remove expected test fail] Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> |
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.. | ||
gstreamer_device_provider_test.cpp | ||
gstreamer_memory_lifetime_test.cpp | ||
gstreamer_multi_stream_test.cpp | ||
gstreamer_single_stream_test.cpp | ||
gstreamer_test.cpp | ||
gstreamer_test.h | ||
meson.build |