Custom event dispatchers for threads was an API meant to provide a way to integrate libcamera in the application's event loop. This isn't used anymore, as libcamera now creates internal threads. Drop the unused Thread::setEventDispatcher() function, and update the documentation accordingly. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
77 lines
1.4 KiB
C++
77 lines
1.4 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* thread.h - Thread support
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*/
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#ifndef __LIBCAMERA_INTERNAL_THREAD_H__
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#define __LIBCAMERA_INTERNAL_THREAD_H__
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#include <memory>
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#include <mutex>
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#include <sys/types.h>
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#include <thread>
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#include <libcamera/signal.h>
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#include "libcamera/internal/message.h"
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#include "libcamera/internal/utils.h"
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namespace libcamera {
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class EventDispatcher;
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class Message;
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class Object;
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class ThreadData;
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class ThreadMain;
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using Mutex = std::mutex;
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using MutexLocker = std::unique_lock<std::mutex>;
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class Thread
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{
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public:
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Thread();
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virtual ~Thread();
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void start();
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void exit(int code = 0);
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bool wait(utils::duration duration = utils::duration::max());
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bool isRunning();
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Signal<Thread *> finished;
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static Thread *current();
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static pid_t currentId();
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EventDispatcher *eventDispatcher();
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void dispatchMessages(Message::Type type = Message::Type::None);
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protected:
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int exec();
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virtual void run();
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private:
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void startThread();
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void finishThread();
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void postMessage(std::unique_ptr<Message> msg, Object *receiver);
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void removeMessages(Object *receiver);
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friend class Object;
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friend class ThreadData;
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friend class ThreadMain;
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void moveObject(Object *object);
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void moveObject(Object *object, ThreadData *currentData,
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ThreadData *targetData);
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std::thread thread_;
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ThreadData *data_;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_INTERNAL_THREAD_H__ */
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