A helper class to interact with GBM. This will allow us to specify the internal storage format of the CPU when making a texture for the Debayer vertext/fragment shaders and thus ensure we receive an uncompressed and untiled output buffer. Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> |
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android | ||
libcamera | ||
linux | ||
meson.build |