libcamera/test/camera/statemachine.cpp
Niklas Söderlund a1c5450be5 libcamera: camera: Remove the prepared state
With the FrameBuffer rework completed there is no reason to keep the
camera prepared state around as buffer allocations are now decoupled
from the camera state. Remove the camera state simplifying the API.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12 16:10:38 +01:00

215 lines
4.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* libcamera Camera API tests
*/
#include <iostream>
#include "camera_test.h"
#include "test.h"
using namespace std;
namespace {
class Statemachine : public CameraTest, public Test
{
public:
Statemachine()
: CameraTest("VIMC Sensor B")
{
}
protected:
int testAvailable()
{
/* Test operations which should fail. */
if (camera_->configure(defconf_.get()) != -EACCES)
return TestFail;
if (camera_->createRequest())
return TestFail;
if (camera_->start() != -EACCES)
return TestFail;
Request request(camera_.get());
if (camera_->queueRequest(&request) != -EACCES)
return TestFail;
if (camera_->stop() != -EACCES)
return TestFail;
/* Test operations which should pass. */
if (camera_->release())
return TestFail;
/* Test valid state transitions, end in Acquired state. */
if (camera_->acquire())
return TestFail;
return TestPass;
}
int testAcquired()
{
/* Test operations which should fail. */
if (camera_->acquire() != -EBUSY)
return TestFail;
if (camera_->createRequest())
return TestFail;
if (camera_->start() != -EACCES)
return TestFail;
Request request(camera_.get());
if (camera_->queueRequest(&request) != -EACCES)
return TestFail;
if (camera_->stop() != -EACCES)
return TestFail;
/* Test valid state transitions, end in Configured state. */
if (camera_->release())
return TestFail;
if (camera_->acquire())
return TestFail;
if (camera_->configure(defconf_.get()))
return TestFail;
return TestPass;
}
int testConfigured()
{
/* Test operations which should fail. */
if (camera_->acquire() != -EBUSY)
return TestFail;
Request request1(camera_.get());
if (camera_->queueRequest(&request1) != -EACCES)
return TestFail;
if (camera_->stop() != -EACCES)
return TestFail;
/* Test operations which should pass. */
Request *request2 = camera_->createRequest();
if (!request2)
return TestFail;
/* Never handed to hardware so need to manually delete it. */
delete request2;
/* Test valid state transitions, end in Running state. */
if (camera_->release())
return TestFail;
if (camera_->acquire())
return TestFail;
if (camera_->configure(defconf_.get()))
return TestFail;
/* Use internally allocated buffers. */
allocator_ = FrameBufferAllocator::create(camera_);
Stream *stream = *camera_->streams().begin();
if (allocator_->allocate(stream) < 0)
return TestFail;
if (camera_->start())
return TestFail;
return TestPass;
}
int testRuning()
{
/* Test operations which should fail. */
if (camera_->acquire() != -EBUSY)
return TestFail;
if (camera_->release() != -EBUSY)
return TestFail;
if (camera_->configure(defconf_.get()) != -EACCES)
return TestFail;
if (camera_->start() != -EACCES)
return TestFail;
/* Test operations which should pass. */
Request *request = camera_->createRequest();
if (!request)
return TestFail;
Stream *stream = *camera_->streams().begin();
if (request->addBuffer(stream, allocator_->buffers(stream)[0].get()))
return TestFail;
if (camera_->queueRequest(request))
return TestFail;
/* Test valid state transitions, end in Available state. */
if (camera_->stop())
return TestFail;
delete allocator_;
if (camera_->release())
return TestFail;
return TestPass;
}
int init() override
{
if (status_ != TestPass)
return status_;
defconf_ = camera_->generateConfiguration({ StreamRole::VideoRecording });
if (!defconf_) {
cout << "Failed to generate default configuration" << endl;
return TestFail;
}
return TestPass;
}
int run() override
{
if (testAvailable() != TestPass) {
cout << "State machine in Available state failed" << endl;
return TestFail;
}
if (testAcquired() != TestPass) {
cout << "State machine in Acquired state failed" << endl;
return TestFail;
}
if (testConfigured() != TestPass) {
cout << "State machine in Configured state failed" << endl;
return TestFail;
}
if (testRuning() != TestPass) {
cout << "State machine in Running state failed" << endl;
return TestFail;
}
return TestPass;
}
std::unique_ptr<CameraConfiguration> defconf_;
FrameBufferAllocator *allocator_;
};
} /* namespace */
TEST_REGISTER(Statemachine);