Use Camera3RequestDescriptor as cookie for the Capture Request. The cookie is used to lookup descriptors map in CameraDevice::requestComplete(). The map will be transformed to a queue in subsequent commit. Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
129 lines
2.7 KiB
C++
129 lines
2.7 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2020, Google Inc.
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*
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* camera_worker.cpp - Process capture requests on behalf of the Camera HAL
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*/
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#include "camera_worker.h"
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#include <errno.h>
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#include <string.h>
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#include <sys/poll.h>
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#include <unistd.h>
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#include "camera_device.h"
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using namespace libcamera;
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LOG_DECLARE_CATEGORY(HAL)
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/*
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* \class CaptureRequest
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* \brief Wrap a libcamera::Request associated with buffers and fences
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*
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* A CaptureRequest is constructed by the CameraDevice, filled with
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* buffers and fences provided by the camera3 framework and then processed
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* by the CameraWorker which queues it to the libcamera::Camera after handling
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* fences.
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*/
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CaptureRequest::CaptureRequest(Camera *camera, uint64_t cookie)
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: camera_(camera)
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{
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request_ = camera_->createRequest(cookie);
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}
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void CaptureRequest::addBuffer(Stream *stream, FrameBuffer *buffer, int fence)
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{
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request_->addBuffer(stream, buffer);
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acquireFences_.push_back(fence);
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}
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void CaptureRequest::queue()
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{
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camera_->queueRequest(request_.get());
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}
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/*
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* \class CameraWorker
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* \brief Process a CaptureRequest on an internal thread
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*
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* The CameraWorker class wraps a Worker that runs on an internal thread
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* and schedules processing of CaptureRequest through it.
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*/
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CameraWorker::CameraWorker()
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{
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worker_.moveToThread(this);
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}
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void CameraWorker::start()
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{
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Thread::start();
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}
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void CameraWorker::stop()
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{
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exit();
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wait();
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}
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void CameraWorker::run()
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{
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exec();
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dispatchMessages(Message::Type::InvokeMessage);
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}
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void CameraWorker::queueRequest(CaptureRequest *request)
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{
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/* Async process the request on the worker which runs its own thread. */
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worker_.invokeMethod(&Worker::processRequest, ConnectionTypeQueued,
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request);
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}
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/*
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* \class CameraWorker::Worker
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* \brief Process a CaptureRequest handling acquisition fences
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*/
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int CameraWorker::Worker::waitFence(int fence)
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{
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/*
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* \todo Better characterize the timeout. Currently equal to the one
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* used by the Rockchip Camera HAL on ChromeOS.
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*/
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constexpr unsigned int timeoutMs = 300;
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struct pollfd fds = { fence, POLLIN, 0 };
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do {
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int ret = poll(&fds, 1, timeoutMs);
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if (ret == 0)
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return -ETIME;
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if (ret > 0) {
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if (fds.revents & (POLLERR | POLLNVAL))
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return -EINVAL;
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return 0;
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}
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} while (errno == EINTR || errno == EAGAIN);
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return -errno;
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}
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void CameraWorker::Worker::processRequest(CaptureRequest *request)
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{
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/* Wait on all fences before queuing the Request. */
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for (int fence : request->fences()) {
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if (fence == -1)
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continue;
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int ret = waitFence(fence);
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close(fence);
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if (ret < 0) {
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LOG(HAL, Error) << "Failed waiting for fence: "
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<< fence << ": " << strerror(-ret);
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return;
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}
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}
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request->queue();
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}
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