The new interrupt() function allows interrupting in-progress blocking processEvents() calls. This is useful to stop running event loops. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
35 lines
735 B
C++
35 lines
735 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* event_dispatcher.h - Event dispatcher
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*/
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#ifndef __LIBCAMERA_EVENT_DISPATCHER_H__
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#define __LIBCAMERA_EVENT_DISPATCHER_H__
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#include <vector>
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namespace libcamera {
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class EventNotifier;
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class Timer;
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class EventDispatcher
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{
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public:
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virtual ~EventDispatcher();
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virtual void registerEventNotifier(EventNotifier *notifier) = 0;
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virtual void unregisterEventNotifier(EventNotifier *notifier) = 0;
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virtual void registerTimer(Timer *timer) = 0;
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virtual void unregisterTimer(Timer *timer) = 0;
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virtual void processEvents() = 0;
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virtual void interrupt() = 0;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_EVENT_DISPATCHER_H__ */
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