Instead of manually adding the libcamera library and include path to every target that requires it, declare a dependency that groups the headers as source, the library and the include path, and use it through the project. This simplifies handling of the dependency. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> |
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buffer_sharing.cpp | ||
capture_async.cpp | ||
double_open.cpp | ||
formats.cpp | ||
meson.build | ||
request_buffers.cpp | ||
stream_on_off.cpp | ||
v4l2_device_test.cpp | ||
v4l2_device_test.h |