Encode the bayer shader files into a header as part of the build process. Qcam already compiles the shader files down into a QT resource file which it references internally. In order to share the debayering shader programs outside of qcam create a generic header which both qcam and libcamera can operate from. Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> |
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android | ||
libcamera | ||
linux | ||
meson.build |