With the FrameBuffer rework completed there is no reason to keep the camera prepared state around as buffer allocations are now decoupled from the camera state. Remove the camera state simplifying the API. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> |
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buffer_import.cpp | ||
capture.cpp | ||
configuration_default.cpp | ||
configuration_set.cpp | ||
meson.build | ||
statemachine.cpp |