Provide a MappedFrameBuffer helper class which will map all of the Planes within a FrameBuffer and provide CPU addressable pointers for those planes. The MappedFrameBuffer implements the interface of the MappedBuffer allowing other buffer types to be constructed of the same form, with a common interface and cleanup. This allows MappedBuffer instances to be created from Camera3Buffer types. Mappings are removed upon destruction. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
47 lines
910 B
C++
47 lines
910 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
|
|
/*
|
|
* Copyright (C) 2020, Google Inc.
|
|
*
|
|
* buffer.h - Internal buffer handling
|
|
*/
|
|
#ifndef __LIBCAMERA_INTERNAL_BUFFER_H__
|
|
#define __LIBCAMERA_INTERNAL_BUFFER_H__
|
|
|
|
#include <sys/mman.h>
|
|
#include <vector>
|
|
|
|
#include <libcamera/buffer.h>
|
|
#include <libcamera/span.h>
|
|
|
|
namespace libcamera {
|
|
|
|
class MappedBuffer
|
|
{
|
|
public:
|
|
using Plane = Span<uint8_t>;
|
|
|
|
~MappedBuffer();
|
|
|
|
MappedBuffer(MappedBuffer &&other);
|
|
MappedBuffer &operator=(MappedBuffer &&other);
|
|
|
|
bool isValid() const { return error_ == 0; }
|
|
int error() const { return error_; }
|
|
const std::vector<Plane> &maps() const { return maps_; }
|
|
|
|
protected:
|
|
MappedBuffer();
|
|
|
|
int error_;
|
|
std::vector<Plane> maps_;
|
|
};
|
|
|
|
class MappedFrameBuffer : public MappedBuffer
|
|
{
|
|
public:
|
|
MappedFrameBuffer(const FrameBuffer *buffer, int flags);
|
|
};
|
|
|
|
} /* namespace libcamera */
|
|
|
|
#endif /* __LIBCAMERA_INTERNAL_BUFFER_H__ */
|