The Lens Shading Correction algorithm applies multipliers to all pixels to compensate for the lens shading effect. The coefficients are specified in a downscaled table in the YAML tuning file. Signed-off-by: Florian Sylvestre <fsylvestre@baylibre.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
38 lines
805 B
C++
38 lines
805 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2021-2022, Ideas On Board
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*
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* lsc.h - RkISP1 Lens Shading Correction control
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*/
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#pragma once
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#include "algorithm.h"
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namespace libcamera {
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namespace ipa::rkisp1::algorithms {
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class LensShadingCorrection : public Algorithm
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{
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public:
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LensShadingCorrection();
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~LensShadingCorrection() = default;
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int init(IPAContext &context, const YamlObject &tuningData) override;
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void prepare(IPAContext &context, rkisp1_params_cfg *params) override;
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private:
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bool initialized_;
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std::vector<uint16_t> rData_;
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std::vector<uint16_t> grData_;
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std::vector<uint16_t> gbData_;
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std::vector<uint16_t> bData_;
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std::vector<double> xSize_;
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std::vector<double> ySize_;
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};
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} /* namespace ipa::rkisp1::algorithms */
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} /* namespace libcamera */
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