libcamera/test/signal.cpp
Kieran Bingham 27aff949fb libcamera/base: Move extended base functionality
Move the functionality for the following components to the new
base support library:

 - BoundMethod
 - EventDispatcher
 - EventDispatcherPoll
 - Log
 - Message
 - Object
 - Signal
 - Semaphore
 - Thread
 - Timer

While it would be preferable to see these split to move one component
per commit, these components are all interdependent upon each other,
which leaves us with one big change performing the move for all of them.

Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-06-25 16:11:08 +01:00

317 lines
7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* signal.cpp - Signal test
*/
#include <iostream>
#include <string.h>
#include <libcamera/base/object.h>
#include <libcamera/base/signal.h>
#include "test.h"
using namespace std;
using namespace libcamera;
static int valueStatic_ = 0;
static void slotStatic(int value)
{
valueStatic_ = value;
}
static int slotStaticReturn()
{
return 0;
}
class SlotObject : public Object
{
public:
void slot()
{
valueStatic_ = 1;
}
};
class BaseClass
{
public:
/*
* A virtual method is required in the base class, otherwise the compiler
* will always store Object before BaseClass in memory.
*/
virtual ~BaseClass()
{
}
unsigned int data_[32];
};
class SlotMulti : public BaseClass, public Object
{
public:
void slot()
{
valueStatic_ = 1;
}
};
class SignalTest : public Test
{
protected:
void slotVoid()
{
called_ = true;
}
void slotDisconnect()
{
called_ = true;
signalVoid_.disconnect(this, &SignalTest::slotDisconnect);
}
void slotInteger1(int value)
{
values_[0] = value;
}
void slotInteger2(int value)
{
values_[1] = value;
}
void slotMultiArgs(int value, const std::string &name)
{
values_[2] = value;
name_ = name;
}
int slotReturn()
{
return 0;
}
int init()
{
return 0;
}
int run()
{
/* ----------------- Signal -> !Object tests ---------------- */
/* Test signal emission and reception. */
called_ = false;
signalVoid_.connect(this, &SignalTest::slotVoid);
signalVoid_.emit();
if (!called_) {
cout << "Signal emission test failed" << endl;
return TestFail;
}
/* Test signal with parameters. */
values_[2] = 0;
name_.clear();
signalMultiArgs_.connect(this, &SignalTest::slotMultiArgs);
signalMultiArgs_.emit(42, "H2G2");
if (values_[2] != 42 || name_ != "H2G2") {
cout << "Signal parameters test failed" << endl;
return TestFail;
}
/* Test signal connected to multiple slots. */
memset(values_, 0, sizeof(values_));
valueStatic_ = 0;
signalInt_.connect(this, &SignalTest::slotInteger1);
signalInt_.connect(this, &SignalTest::slotInteger2);
signalInt_.connect(&slotStatic);
signalInt_.emit(42);
if (values_[0] != 42 || values_[1] != 42 || values_[2] != 0 ||
valueStatic_ != 42) {
cout << "Signal multi slot test failed" << endl;
return TestFail;
}
/* Test disconnection of a single slot. */
memset(values_, 0, sizeof(values_));
signalInt_.disconnect(this, &SignalTest::slotInteger2);
signalInt_.emit(42);
if (values_[0] != 42 || values_[1] != 0 || values_[2] != 0) {
cout << "Signal slot disconnection test failed" << endl;
return TestFail;
}
/* Test disconnection of a whole object. */
memset(values_, 0, sizeof(values_));
signalInt_.disconnect(this);
signalInt_.emit(42);
if (values_[0] != 0 || values_[1] != 0 || values_[2] != 0) {
cout << "Signal object disconnection test failed" << endl;
return TestFail;
}
/* Test disconnection of a whole signal. */
memset(values_, 0, sizeof(values_));
signalInt_.connect(this, &SignalTest::slotInteger1);
signalInt_.connect(this, &SignalTest::slotInteger2);
signalInt_.disconnect();
signalInt_.emit(42);
if (values_[0] != 0 || values_[1] != 0 || values_[2] != 0) {
cout << "Signal object disconnection test failed" << endl;
return TestFail;
}
/* Test disconnection from slot. */
signalVoid_.disconnect();
signalVoid_.connect(this, &SignalTest::slotDisconnect);
signalVoid_.emit();
called_ = false;
signalVoid_.emit();
if (called_) {
cout << "Signal disconnection from slot test failed" << endl;
return TestFail;
}
/*
* Test connecting to slots that return a value. This targets
* compilation, there's no need to check runtime results.
*/
signalVoid_.connect(slotStaticReturn);
signalVoid_.connect(this, &SignalTest::slotReturn);
/* ----------------- Signal -> Object tests ----------------- */
/*
* Test automatic disconnection on object deletion. Connect the
* slot twice to ensure all instances are disconnected.
*/
signalVoid_.disconnect();
SlotObject *slotObject = new SlotObject();
signalVoid_.connect(slotObject, &SlotObject::slot);
signalVoid_.connect(slotObject, &SlotObject::slot);
delete slotObject;
valueStatic_ = 0;
signalVoid_.emit();
if (valueStatic_ != 0) {
cout << "Signal disconnection on object deletion test failed" << endl;
return TestFail;
}
/*
* Test that signal deletion disconnects objects. This shall
* not generate any valgrind warning.
*/
Signal<> *dynamicSignal = new Signal<>();
slotObject = new SlotObject();
dynamicSignal->connect(slotObject, &SlotObject::slot);
delete dynamicSignal;
delete slotObject;
/*
* Test that signal manual disconnection from Object removes
* the signal for the object. This shall not generate any
* valgrind warning.
*/
dynamicSignal = new Signal<>();
slotObject = new SlotObject();
dynamicSignal->connect(slotObject, &SlotObject::slot);
dynamicSignal->disconnect(slotObject);
delete dynamicSignal;
delete slotObject;
/*
* Test that signal manual disconnection from all slots removes
* the signal for the object. This shall not generate any
* valgrind warning.
*/
dynamicSignal = new Signal<>();
slotObject = new SlotObject();
dynamicSignal->connect(slotObject, &SlotObject::slot);
dynamicSignal->disconnect();
delete dynamicSignal;
delete slotObject;
/* Exercise the Object slot code paths. */
slotObject = new SlotObject();
signalVoid_.connect(slotObject, &SlotObject::slot);
valueStatic_ = 0;
signalVoid_.emit();
if (valueStatic_ == 0) {
cout << "Signal delivery for Object test failed" << endl;
return TestFail;
}
delete slotObject;
/* --------- Signal -> Object (multiple inheritance) -------- */
/*
* Test automatic disconnection on object deletion. Connect the
* slot twice to ensure all instances are disconnected.
*/
signalVoid_.disconnect();
SlotMulti *slotMulti = new SlotMulti();
signalVoid_.connect(slotMulti, &SlotMulti::slot);
signalVoid_.connect(slotMulti, &SlotMulti::slot);
delete slotMulti;
valueStatic_ = 0;
signalVoid_.emit();
if (valueStatic_ != 0) {
cout << "Signal disconnection on object deletion test failed" << endl;
return TestFail;
}
/*
* Test that signal deletion disconnects objects. This shall
* not generate any valgrind warning.
*/
dynamicSignal = new Signal<>();
slotMulti = new SlotMulti();
dynamicSignal->connect(slotMulti, &SlotMulti::slot);
delete dynamicSignal;
delete slotMulti;
/* Exercise the Object slot code paths. */
slotMulti = new SlotMulti();
signalVoid_.connect(slotMulti, &SlotMulti::slot);
valueStatic_ = 0;
signalVoid_.emit();
if (valueStatic_ == 0) {
cout << "Signal delivery for Object test failed" << endl;
return TestFail;
}
delete slotMulti;
return TestPass;
}
void cleanup()
{
}
private:
Signal<> signalVoid_;
Signal<int> signalInt_;
Signal<int, const std::string &> signalMultiArgs_;
bool called_;
int values_[3];
std::string name_;
};
TEST_REGISTER(SignalTest)