Add an initial Stream implementation. The idea is that once capability support is added to the library each stream will describe its capabilities using this class. An application will then select one or more streams based on these capabilities and use them to configure the camera and capture. At this stage the Stream class is empty as capabilities are yet to be added. The class is still useful as it will be used to communicate how many streams a Camera object provides. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
18 lines
476 B
C
18 lines
476 B
C
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2018, Google Inc.
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*
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* libcamera.h - libcamera public API
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*/
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#ifndef __LIBCAMERA_LIBCAMERA_H__
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#define __LIBCAMERA_LIBCAMERA_H__
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#include <libcamera/camera.h>
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#include <libcamera/camera_manager.h>
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#include <libcamera/event_dispatcher.h>
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#include <libcamera/event_notifier.h>
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#include <libcamera/signal.h>
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#include <libcamera/stream.h>
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#include <libcamera/timer.h>
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#endif /* __LIBCAMERA_LIBCAMERA_H__ */
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