Move the class support infrastructure to the base library. Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
43 lines
957 B
C++
43 lines
957 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* framebuffer_allocator.h - FrameBuffer allocator
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*/
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#ifndef __LIBCAMERA_FRAMEBUFFER_ALLOCATOR_H__
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#define __LIBCAMERA_FRAMEBUFFER_ALLOCATOR_H__
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#include <map>
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#include <memory>
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#include <vector>
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#include <libcamera/base/class.h>
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namespace libcamera {
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class Camera;
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class FrameBuffer;
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class Stream;
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class FrameBufferAllocator
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{
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public:
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FrameBufferAllocator(std::shared_ptr<Camera> camera);
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~FrameBufferAllocator();
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int allocate(Stream *stream);
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int free(Stream *stream);
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bool allocated() const { return !buffers_.empty(); }
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const std::vector<std::unique_ptr<FrameBuffer>> &buffers(Stream *stream) const;
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private:
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LIBCAMERA_DISABLE_COPY(FrameBufferAllocator)
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std::shared_ptr<Camera> camera_;
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std::map<Stream *, std::vector<std::unique_ptr<FrameBuffer>>> buffers_;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_FRAMEBUFFER_ALLOCATOR_H__ */
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