The fromEntityName() function returns a pointer to a newly allocated V4L2Device instance, which must be deleted by the caller. This opens the door to memory leaks. Return a unique pointer instead, which conveys the API semantics better than a sentence in the documentation. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> |
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buffer_source.cpp | ||
buffer_source.h | ||
camera_test.cpp | ||
camera_test.h | ||
meson.build | ||
test.cpp | ||
test.h |