libcamera/include/libcamera/internal/pipeline_handler.h
Kieran Bingham d874b3e341 libcamera: request: Provide a sequence number
Provide a sequence number on Requests which are added by the pipeline
handler.

Each pipeline handler keeps a requestSequence per CameraData and
increments everytime a request is queued on that camera.

The sequence number is associated with the Request and can be utilised
for assisting with debugging, and printing the queueing sequence of in
flight requests.

Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2021-03-29 12:18:02 +01:00

151 lines
3.7 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2018, Google Inc.
*
* pipeline_handler.h - Pipeline handler infrastructure
*/
#ifndef __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
#define __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
#include <list>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <sys/types.h>
#include <vector>
#include <libcamera/class.h>
#include <libcamera/controls.h>
#include <libcamera/object.h>
#include <libcamera/stream.h>
#include "libcamera/internal/ipa_proxy.h"
namespace libcamera {
class Camera;
class CameraConfiguration;
class CameraManager;
class DeviceEnumerator;
class DeviceMatch;
class FrameBuffer;
class MediaDevice;
class PipelineHandler;
class Request;
class CameraData
{
public:
explicit CameraData(PipelineHandler *pipe)
: pipe_(pipe), requestSequence_(0)
{
}
virtual ~CameraData() = default;
PipelineHandler *pipe_;
std::list<Request *> queuedRequests_;
ControlInfoMap controlInfo_;
ControlList properties_;
uint32_t requestSequence_;
private:
LIBCAMERA_DISABLE_COPY(CameraData)
};
class PipelineHandler : public std::enable_shared_from_this<PipelineHandler>,
public Object
{
public:
PipelineHandler(CameraManager *manager);
virtual ~PipelineHandler();
virtual bool match(DeviceEnumerator *enumerator) = 0;
MediaDevice *acquireMediaDevice(DeviceEnumerator *enumerator,
const DeviceMatch &dm);
bool lock();
void unlock();
const ControlInfoMap &controls(const Camera *camera) const;
const ControlList &properties(const Camera *camera) const;
virtual CameraConfiguration *generateConfiguration(Camera *camera,
const StreamRoles &roles) = 0;
virtual int configure(Camera *camera, CameraConfiguration *config) = 0;
virtual int exportFrameBuffers(Camera *camera, Stream *stream,
std::vector<std::unique_ptr<FrameBuffer>> *buffers) = 0;
virtual int start(Camera *camera, const ControlList *controls) = 0;
virtual void stop(Camera *camera) = 0;
int queueRequest(Request *request);
bool completeBuffer(Request *request, FrameBuffer *buffer);
void completeRequest(Request *request);
const char *name() const { return name_; }
protected:
void registerCamera(std::shared_ptr<Camera> camera,
std::unique_ptr<CameraData> data);
void hotplugMediaDevice(MediaDevice *media);
virtual int queueRequestDevice(Camera *camera, Request *request) = 0;
CameraData *cameraData(const Camera *camera);
const CameraData *cameraData(const Camera *camera) const;
CameraManager *manager_;
private:
void mediaDeviceDisconnected(MediaDevice *media);
virtual void disconnect();
std::vector<std::shared_ptr<MediaDevice>> mediaDevices_;
std::vector<std::weak_ptr<Camera>> cameras_;
std::map<const Camera *, std::unique_ptr<CameraData>> cameraData_;
const char *name_;
friend class PipelineHandlerFactory;
};
class PipelineHandlerFactory
{
public:
PipelineHandlerFactory(const char *name);
virtual ~PipelineHandlerFactory() = default;
std::shared_ptr<PipelineHandler> create(CameraManager *manager);
const std::string &name() const { return name_; }
static void registerType(PipelineHandlerFactory *factory);
static std::vector<PipelineHandlerFactory *> &factories();
private:
virtual PipelineHandler *createInstance(CameraManager *manager) = 0;
std::string name_;
};
#define REGISTER_PIPELINE_HANDLER(handler) \
class handler##Factory final : public PipelineHandlerFactory \
{ \
public: \
handler##Factory() : PipelineHandlerFactory(#handler) {} \
\
private: \
PipelineHandler *createInstance(CameraManager *manager) \
{ \
return new handler(manager); \
} \
}; \
static handler##Factory global_##handler##Factory;
} /* namespace libcamera */
#endif /* __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__ */