libcamera/src/cam/sdl_texture_mjpg.h
Eric Curtin dc1f4a91df cam: sdl_sink: Use libjpeg over SDL2_image
We were using the libjpeg functionality of SDL2_image only, instead just
use libjpeg directly to reduce our dependancy count, it is a more
commonly available library.

Signed-off-by: Eric Curtin <ecurtin@redhat.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2022-07-28 14:13:50 +03:00

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_texture_mjpg.h - SDL Texture MJPG
*/
#pragma once
#include "sdl_texture.h"
class SDLTextureMJPG : public SDLTexture
{
public:
SDLTextureMJPG(const SDL_Rect &rect);
void update(const libcamera::Span<uint8_t> &data) override;
private:
int decompress(const libcamera::Span<uint8_t> &data);
std::unique_ptr<unsigned char[]> rgb_;
};