Replace the manual validation of controls against a Camera with usage of the new ControlValidator interface. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
501 lines
13 KiB
C++
501 lines
13 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* controls.cpp - Control handling
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*/
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#include <libcamera/controls.h>
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#include <sstream>
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#include <string>
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#include "control_validator.h"
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#include "log.h"
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#include "utils.h"
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/**
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* \file controls.h
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* \brief Describes control framework and controls supported by a camera
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*
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* A control is a mean to govern or influence the operation of a camera. Every
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* control is defined by a unique numerical ID, a name string and the data type
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* of the value it stores. The libcamera API defines a set of standard controls
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* in the libcamera::controls namespace, as a set of instances of the Control
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* class.
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*
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* The main way for applications to interact with controls is through the
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* ControlList stored in the Request class:
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*
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* \code{.cpp}
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* Request *req = ...;
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* ControlList &controls = req->controls();
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* controls->set(controls::AwbEnable, false);
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* controls->set(controls::ManualExposure, 1000);
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*
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* ...
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*
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* int32_t exposure = controls->get(controls::ManualExposure);
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* \endcode
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*
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* The ControlList::get() and ControlList::set() methods automatically deduce
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* the data type based on the control.
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Controls)
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/**
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* \enum ControlType
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* \brief Define the data type of a Control
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* \var ControlTypeNone
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* Invalid type, for empty values
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* \var ControlTypeBool
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* The control stores a boolean value
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* \var ControlTypeInteger32
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* The control stores a 32-bit integer value
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* \var ControlTypeInteger64
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* The control stores a 64-bit integer value
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*/
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/**
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* \class ControlValue
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* \brief Abstract type representing the value of a control
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*/
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/**
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* \brief Construct an empty ControlValue.
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*/
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ControlValue::ControlValue()
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: type_(ControlTypeNone)
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{
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}
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/**
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* \brief Construct a Boolean ControlValue
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* \param[in] value Boolean value to store
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*/
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ControlValue::ControlValue(bool value)
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: type_(ControlTypeBool), bool_(value)
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{
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}
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/**
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* \brief Construct an integer ControlValue
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* \param[in] value Integer value to store
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*/
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ControlValue::ControlValue(int32_t value)
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: type_(ControlTypeInteger32), integer32_(value)
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{
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}
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/**
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* \brief Construct a 64 bit integer ControlValue
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* \param[in] value Integer value to store
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*/
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ControlValue::ControlValue(int64_t value)
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: type_(ControlTypeInteger64), integer64_(value)
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{
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}
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/**
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* \fn ControlValue::type()
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* \brief Retrieve the data type of the value
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* \return The value data type
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*/
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/**
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* \fn ControlValue::isNone()
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* \brief Determine if the value is not initialised
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* \return True if the value type is ControlTypeNone, false otherwise
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*/
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/**
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* \fn template<typename T> const T &ControlValue::get() const
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* \brief Get the control value
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*
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* The control value type shall match the type T, otherwise the behaviour is
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* undefined.
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*
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* \return The control value
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*/
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/**
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* \fn template<typename T> void ControlValue::set(const T &value)
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* \brief Set the control value to \a value
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* \param[in] value The control value
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*/
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#ifndef __DOXYGEN__
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template<>
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const bool &ControlValue::get<bool>() const
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{
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ASSERT(type_ == ControlTypeBool);
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return bool_;
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}
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template<>
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const int32_t &ControlValue::get<int32_t>() const
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{
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ASSERT(type_ == ControlTypeInteger32 || type_ == ControlTypeInteger64);
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return integer32_;
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}
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template<>
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const int64_t &ControlValue::get<int64_t>() const
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{
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ASSERT(type_ == ControlTypeInteger32 || type_ == ControlTypeInteger64);
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return integer64_;
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}
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template<>
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void ControlValue::set<bool>(const bool &value)
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{
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type_ = ControlTypeBool;
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bool_ = value;
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}
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template<>
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void ControlValue::set<int32_t>(const int32_t &value)
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{
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type_ = ControlTypeInteger32;
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integer32_ = value;
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}
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template<>
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void ControlValue::set<int64_t>(const int64_t &value)
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{
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type_ = ControlTypeInteger64;
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integer64_ = value;
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}
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#endif /* __DOXYGEN__ */
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/**
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* \brief Assemble and return a string describing the value
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* \return A string describing the ControlValue
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*/
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std::string ControlValue::toString() const
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{
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switch (type_) {
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case ControlTypeNone:
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return "<None>";
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case ControlTypeBool:
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return bool_ ? "True" : "False";
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case ControlTypeInteger32:
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return std::to_string(integer32_);
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case ControlTypeInteger64:
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return std::to_string(integer64_);
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}
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return "<ValueType Error>";
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}
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/**
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* \class ControlId
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* \brief Control static metadata
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*
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* The ControlId class stores a control ID, name and data type. It provides
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* unique identification of a control, but without support for compile-time
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* type deduction that the derived template Control class supports. See the
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* Control class for more information.
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*/
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/**
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* \fn ControlId::ControlId(unsigned int id, const char *name, ControlType type)
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* \brief Construct a ControlId instance
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* \param[in] id The control numerical ID
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* \param[in] name The control name
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* \param[in] type The control data type
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*/
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/**
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* \fn unsigned int ControlId::id() const
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* \brief Retrieve the control numerical ID
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* \return The control numerical ID
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*/
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/**
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* \fn const char *ControlId::name() const
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* \brief Retrieve the control name
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* \return The control name
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*/
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/**
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* \fn ControlType ControlId::type() const
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* \brief Retrieve the control data type
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* \return The control data type
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*/
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/**
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* \fn bool operator==(const ControlId &lhs, const ControlId &rhs)
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* \brief Compare two ControlId instances for equality
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* \param[in] lhs Left-hand side ControlId
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* \param[in] rhs Right-hand side ControlId
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*
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* ControlId instances are compared based on the numerical ControlId::id()
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* only, as an object may not have two separate controls with the same
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* numerical ID.
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*
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* \return True if \a lhs and \a rhs have equal control IDs, false otherwise
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*/
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/**
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* \class Control
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* \brief Describe a control and its intrinsic properties
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*
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* The Control class models a control exposed by a camera. Its template type
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* name T refers to the control data type, and allows methods that operate on
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* control values to be defined as template methods using the same type T for
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* the control value. See for instance how the ControlList::get() method
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* returns a value corresponding to the type of the requested control.
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*
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* While this class is the main mean to refer to a control, the control
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* identifying information are stored in the non-template base ControlId class.
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* This allows code that operates on a set of controls of different types to
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* reference those controls through a ControlId instead of a Control. For
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* instance, the list of controls supported by a camera is exposed as ControlId
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* instead of Control.
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*
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* Controls of any type can be defined through template specialisation, but
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* libcamera only supports the bool, int32_t and int64_t types natively (this
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* includes types that are equivalent to the supported types, such as int and
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* long int).
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*
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* Controls IDs shall be unique. While nothing prevents multiple instances of
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* the Control class to be created with the same ID, this may lead to undefined
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* behaviour.
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*/
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/**
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* \fn Control::Control(unsigned int id, const char *name)
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* \brief Construct a Control instance
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* \param[in] id The control numerical ID
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* \param[in] name The control name
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*
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* The control data type is automatically deduced from the template type T.
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*/
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/**
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* \typedef Control::type
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* \brief The Control template type T
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*/
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#ifndef __DOXYGEN__
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template<>
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Control<void>::Control(unsigned int id, const char *name)
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: ControlId(id, name, ControlTypeNone)
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{
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}
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template<>
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Control<bool>::Control(unsigned int id, const char *name)
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: ControlId(id, name, ControlTypeBool)
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{
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}
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template<>
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Control<int32_t>::Control(unsigned int id, const char *name)
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: ControlId(id, name, ControlTypeInteger32)
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{
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}
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template<>
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Control<int64_t>::Control(unsigned int id, const char *name)
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: ControlId(id, name, ControlTypeInteger64)
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{
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}
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#endif /* __DOXYGEN__ */
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/**
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* \class ControlRange
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* \brief Describe the limits of valid values for a Control
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*
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* The ControlRange expresses the constraints on valid values for a control.
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* The constraints depend on the object the control applies to, and are
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* constant for the lifetime of that object. They are typically constructed by
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* pipeline handlers to describe the controls they support.
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*/
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/**
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* \brief Construct a ControlRange with minimum and maximum range parameters
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* \param[in] min The control minimum value
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* \param[in] max The control maximum value
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*/
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ControlRange::ControlRange(const ControlValue &min,
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const ControlValue &max)
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: min_(min), max_(max)
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{
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}
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/**
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* \fn ControlRange::min()
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* \brief Retrieve the minimum value of the control
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* \return A ControlValue with the minimum value for the control
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*/
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/**
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* \fn ControlRange::max()
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* \brief Retrieve the maximum value of the control
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* \return A ControlValue with the maximum value for the control
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*/
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/**
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* \brief Provide a string representation of the ControlRange
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*/
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std::string ControlRange::toString() const
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{
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std::stringstream ss;
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ss << "[" << min_.toString() << ".." << max_.toString() << "]";
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return ss.str();
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}
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/**
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* \typedef ControlInfoMap
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* \brief A map of ControlId to ControlRange
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*/
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/**
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* \class ControlList
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* \brief Associate a list of ControlId with their values for a camera
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*
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* A ControlList wraps a map of ControlId to ControlValue and optionally
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* validates controls against a ControlValidator.
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*/
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/**
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* \brief Construct a ControlList with an optional control validator
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* \param[in] validator The validator (may be null)
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*/
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ControlList::ControlList(ControlValidator *validator)
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: validator_(validator)
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{
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}
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/**
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* \typedef ControlList::iterator
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* \brief Iterator for the controls contained within the list
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*/
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/**
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* \typedef ControlList::const_iterator
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* \brief Const iterator for the controls contained within the list
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*/
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/**
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* \fn iterator ControlList::begin()
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* \brief Retrieve an iterator to the first Control in the list
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* \return An iterator to the first Control in the list
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*/
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/**
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* \fn const_iterator ControlList::begin() const
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* \brief Retrieve a const_iterator to the first Control in the list
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* \return A const_iterator to the first Control in the list
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*/
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/**
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* \fn iterator ControlList::end()
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* \brief Retrieve an iterator pointing to the past-the-end control in the list
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* \return An iterator to the element following the last control in the list
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*/
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/**
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* \fn const_iterator ControlList::end() const
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* \brief Retrieve a const iterator pointing to the past-the-end control in the
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* list
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* \return A const iterator to the element following the last control in the
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* list
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*/
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/**
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* \brief Check if the list contains a control with the specified \a id
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* \param[in] id The control ID
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*
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* The behaviour is undefined if the control \a id is not supported by the
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* camera that the ControlList refers to.
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*
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* \return True if the list contains a matching control, false otherwise
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*/
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bool ControlList::contains(const ControlId &id) const
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{
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return controls_.find(&id) != controls_.end();
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}
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/**
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* \fn ControlList::empty()
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* \brief Identify if the list is empty
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* \return True if the list does not contain any control, false otherwise
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*/
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/**
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* \fn ControlList::size()
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* \brief Retrieve the number of controls in the list
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* \return The number of Control entries stored in the list
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*/
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/**
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* \fn ControlList::clear()
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* \brief Removes all controls from the list
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*/
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/**
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* \fn template<typename T> const T &ControlList::get() const
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* \brief Get the value of a control
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* \param[in] ctrl The control
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*
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* The behaviour is undefined if the control \a ctrl is not present in the
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* list. Use ControlList::contains() to test for the presence of a control in
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* the list before retrieving its value.
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*
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* The control value type shall match the type T, otherwise the behaviour is
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* undefined.
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*
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* \return The control value
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*/
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/**
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* \fn template<typename T> void ControlList::set()
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* \brief Set the control value to \a value
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* \param[in] ctrl The control
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* \param[in] value The control value
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*
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* This method sets the value of a control in the control list. If the control
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* is already present in the list, its value is updated, otherwise it is added
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* to the list.
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*
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* The behaviour is undefined if the control \a ctrl is not supported by the
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* camera that the list refers to.
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*/
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const ControlValue *ControlList::find(const ControlId &id) const
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{
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const auto iter = controls_.find(&id);
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if (iter == controls_.end()) {
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LOG(Controls, Error)
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<< "Control " << id.name() << " not found";
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return nullptr;
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}
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return &iter->second;
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}
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ControlValue *ControlList::find(const ControlId &id)
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{
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if (validator_ && !validator_->validate(id)) {
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LOG(Controls, Error)
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<< "Control " << id.name()
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<< " is not valid for " << validator_->name();
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return nullptr;
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}
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return &controls_[&id];
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}
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} /* namespace libcamera */
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