Private members of the FrameBuffer class are split between FrameBuffer and FrameBuffer::Private. There was no real justification for this split, and keeping some members private in the FrameBuffer class causes multiple issues: - Future modifications of the FrameBuffer class without breaking the ABI may be more difficult. - Mutable access to members that should not be modified by applications require a friend statement, or going through the Private class. Move all remaining private members to the Private class to address the first issue, and add a Private::metadata() function to address the second problem. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com> Tested-by: Naushir Patuck <naush@raspberrypi.com> |
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android | ||
libcamera | ||
linux | ||
meson.build |