This mod adds an arrow symbol showing the location of the up/down on the OSD. The arrow direction points in the direction of up or down.
Update osd_elements.c
Making the Up/Down OSD reference its own element
Removing the Up/Down reference from the artificial horizon and making a specific element for this feature. Activation via CLI (for now)
Updates to Up/Down refernce OSD element
Changed the up/down reference so that it is its own separarte element. The position is absolute on the screen and immutable by the user for consistent operation. Updated settings to include CLI option for turning the feature on and off.
Update cms_menu_osd.c
Updated file to add Up/Down reference selection from OSD menu
Updates to simplify/correct Up/Down OSD element
Simplified/corrected logic and removed arcsine function. OSD up/down reference is now positionable by the user in the configurator.
Tweaks and codestyle updates
Feedback from Michael Keller
Updates to Up/Down OSD indicator
Created a bounding box of +/- 25 degrees for indicator
Coding style correction
minor correction to match BF coding style
Enable Up/Down reference in OSD
This mod adds an arrow symbol showing the location of the up/down on the OSD. The arrow direction points in the direction of up or down.
Update osd_elements.c
Making the Up/Down OSD reference its own element
Removing the Up/Down reference from the artificial horizon and making a specific element for this feature. Activation via CLI (for now)
Updates to Up/Down refernce OSD element
Changed the up/down reference so that it is its own separarte element. The position is absolute on the screen and immutable by the user for consistent operation. Updated settings to include CLI option for turning the feature on and off.
Updates to simplify/correct Up/Down OSD element
Simplified/corrected logic and removed arcsine function. OSD up/down reference is now positionable by the user in the configurator.
Tweaks and codestyle updates
Feedback from Michael Keller
Enable Up/Down reference for artificial horizon in OSD
This mod adds an arrow symbol showing the location of the up/down on the OSD. The arrow direction points in the direction of up or down.
Update osd_elements.c
Making the Up/Down OSD reference its own element
Removing the Up/Down reference from the artificial horizon and making a specific element for this feature. Activation via CLI (for now)
Updates to Up/Down refernce OSD element
Changed the up/down reference so that it is its own separarte element. The position is absolute on the screen and immutable by the user for consistent operation. Updated settings to include CLI option for turning the feature on and off.
Updates to simplify/correct Up/Down OSD element
Simplified/corrected logic and removed arcsine function. OSD up/down reference is now positionable by the user in the configurator.
Tweaks and codestyle updates
Feedback from Michael Keller
Coding style correction
minor correction to match BF coding style
Enable Up/Down reference for artificial horizon in OSD
This mod adds an arrow symbol showing the location of the up/down on the OSD. The arrow direction points in the direction of up or down.
Update osd_elements.c
Making the Up/Down OSD reference its own element
Removing the Up/Down reference from the artificial horizon and making a specific element for this feature. Activation via CLI (for now)
Updates to Up/Down refernce OSD element
Changed the up/down reference so that it is its own separarte element. The position is absolute on the screen and immutable by the user for consistent operation. Updated settings to include CLI option for turning the feature on and off.
Updates to simplify/correct Up/Down OSD element
Simplified/corrected logic and removed arcsine function. OSD up/down reference is now positionable by the user in the configurator.
Tweaks and codestyle updates
Feedback from Michael Keller
Corrections to unit tests
Corrected unit tests link failing due to not being able to find rMat[3][3]
Adds angle setpoint roll/pitch expo for self-level modes.
Previously the angle setpoint was a simple linear calculation based on the stick deflection percentage and the angle limit. This makes control very jumpy around center stick and people would often resort to adding expo in their radios to compensate. This then adds the complication of wanting expo in the radio when in self-level but not when in acro - leading to complicated mixes, virtual switches, etc.
This PR adds separate self-level expo settings for roll/pitch so the user can customize the axis behavior. Yaw is excluded because this axis uses normal rates and expo controlling the rotational rate around the yaw axis and not an angle setpoint. The roll/pitch expo can range from 0 (off) to 100 (max) like other RC expo settings. For example:
```
set roll_level_expo = 30
set pitch_level_expo = 40
```
The default values are 0 which disables any expo and behaves as before.
The settings are available in the CMS rate profile menu.
Previously the display rows was hardcoded to 13 (NTSC). Now it will use 16 if the user has explicitly selected PAL. This allows the display to fully use the screen - particularly when in the CMS menus. Since there is no device to "AUTO" detect, this will still default to safer value of 13 rows as NTSC.
Eventually we may want to extend MSP displayPort to add an auto-detect capability. But since the protocol is a one-way "push" from the firmware to the device that's somewhat difficult. Will probably need a MSP message that the displayPort device can use to "register" its capabilities.
Improves menu readability by changing the background from a transparent display of the camera image to a static opaque gray background.
The behavior is controlled with the `osd_menu_background` parameter which defaults to `TRANSPARENT` to preserve the previous behavior. Other opaque options are available:
```
osd_menu_background = TRANSPARENT
Allowed values: TRANSPARENT, BLACK, GRAY, LIGHT_GRAY
```
The background setting is available in the CMS OSD menu and the user can cycle through the various options with the display updating in real-time.
Currently only the onboard MAX7456-based OSD is supported, but the implementation adds `displayPort` support so it can easily be extended to other OSD devices if those manufacturers want to add support. Also can be extended to other background types (like colors, varying transparency, etc.) for future device support.
Makes use of the built-in MAX7456 feature to display all transparent pixels as "gray". The MAX7456 display area seems to be a few scan lines smaller than the actual camera video image so it's normal for some of the camera image to "leak" at the top/bottom of the display. The OSD display area can be adjusted up/down using the `vcd_v_offset` setting if desired.
The logic that uses the sample table size is:
```
```
So a setting of 1 would result in div-by-zero later in the code. A setting of 0 would result in division by -1 causing altitude measurements to be inverted. This could lead to a safety issue with GPS Rescue and a flyaway as it attemts to climb to altitude.
The default value is 21 and fortunately this was a setting that users were unlikely to have changed.
- all CLI parameters related to dynamic idle alone re-named with the `dyn_idle_` prefix
- when linear throttle scaling is active, the user's set idle value is now correct whether dynamic idle is on or off. Previously, the idle value fell when dynamic idle was activated at the same time as linear throttle scaling.
- enabling dynamic idle no longer causes a deadband at full throttle
- the setpoint throttle value sent to Blackbox does not include the dynamic idle offset
- the throttle value sent to the antigravity and dynamic lowpass code includes throttle scaling, but no other modifiers, to avoid false elevation of the apparent throttle position from dynamic idle and unnecessary transient changes in their filter cutoffs
- Dynamic Idle now uses a modified PI controller during active rpm control phase
- the D factor provides early detection of rapid falls in rpm, e.g. in hard chops. It is filtered heavily. Inadequate `dyn_idle_d_gain` may lead to a transient drop in rpm immediately after cutting throttle. Default is 50.
- the P factor provides fast control over rpm during the active control phase. Too much `dyn_idle_p_gain` may cause oscillation in that phase. Note enough and a slow drop in rpm will be inadequately corrected. Default is 50. Needs to be higher with heavier larger props.
- An integral element does most of the work. It prevents enduring offsets from the set rpm. The I gain is high when increasing responding to low rpm, and slow to release. The slow release makes a huge difference and avoids I oscillation. Not enough `dyn_idle_i_gain` and there may be wobble in rpm during the control phase, or the idle value may rise too slowly; too much may cause wobble. Default is 50. Needs to be higher with heavier larger props.
- The DYN_IDLE debug shows idle P, I and D in debugs 0, 1 and 2. minRps stays in debug 3.
- Interactions between throttle and thrust linear, dynamic idle, throttle scaling and throttle boost have been checked and work as they should.
First pass at GHST driver including low-latency control, and basic telemetry.
Fix Ghost channel scaling
Use ghstChannelData instead of rxRuntimeState->channelData
Integrate PR feedback
Primarily de-tab and a few cosmetic changes.
Keep Travis CI happy
Removed unused function
Rework ghost driver to reduce time in ISR, move processing
As requested in PR review.
Fixed issue in telemetry driver, mAh consumed is transmitted as units of 10mAh, not 1mAh.
Resolve Packet Collision Issue with GHST
Send telemetry packets only within a well defined time slot after an incoming Rx packet.
Remove unnecessary comment
rxRefreshRate doesn't need to be dynamic.
Ghost - Remove special case from scheduler
No need to reschedule telemetry for the Ghost protocol.