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betaflight/src/utils.c
Lukas S b996b26cbb new Baseflight PID
full gyro scale is used now
and a new pid with float calculations was added based on PIDrewrite
eeprom size was also increased from 1kB to 2kB
2013-11-03 03:48:45 +01:00

116 lines
3.3 KiB
C

#include "board.h"
#include "mw.h"
static bool standardBoardAlignment = true; // board orientation correction
static float boardRotation[3][3]; // matrix
int constrain(int amt, int low, int high)
{
if (amt < low)
return low;
else if (amt > high)
return high;
else
return amt;
}
float constrainf(float amt, float low, float high)
{
if (amt < low)
return low;
else if (amt > high)
return high;
else
return amt;
}
void initBoardAlignment(void)
{
float roll, pitch, yaw;
// standard alignment, nothing to calculate
if (!mcfg.board_align_roll && !mcfg.board_align_pitch && !mcfg.board_align_yaw)
return;
standardBoardAlignment = false;
// deg2rad
roll = mcfg.board_align_roll * M_PI / 180.0f;
pitch = mcfg.board_align_pitch * M_PI / 180.0f;
yaw = mcfg.board_align_yaw * M_PI / 180.0f;
// define rotation matrix
boardRotation[0][0] = cosf(roll) * cosf(pitch);
boardRotation[0][1] = cosf(roll) * sinf(pitch) * sinf(yaw) - sinf(roll) * cosf(yaw);
boardRotation[0][2] = cosf(roll) * sinf(pitch) * cosf(yaw) + sinf(roll) * sinf(yaw);
boardRotation[1][0] = sinf(roll) * cosf(pitch);
boardRotation[1][1] = sinf(roll) * sinf(pitch) * sinf(yaw) + cosf(roll) * cosf(yaw);
boardRotation[1][2] = sinf(roll) * sinf(pitch) * cosf(yaw) - cosf(roll) * sinf(yaw);
boardRotation[2][0] = -sinf(pitch);
boardRotation[2][1] = cosf(pitch) * sinf(yaw);
boardRotation[2][2] = cosf(pitch) * cosf(yaw);
}
void alignBoard(int16_t *vec)
{
int16_t x = vec[X];
int16_t y = vec[Y];
int16_t z = vec[Z];
vec[X] = boardRotation[0][0] * x + boardRotation[0][1] * y + boardRotation[0][2] * z;
vec[Y] = boardRotation[1][0] * x + boardRotation[1][1] * y + boardRotation[1][2] * z;
vec[Z] = boardRotation[2][0] * x + boardRotation[2][1] * y + boardRotation[2][2] * z;
}
void alignSensors(int16_t *src, int16_t *dest, uint8_t rotation)
{
switch (rotation) {
case CW0_DEG:
dest[X] = src[X];
dest[Y] = src[Y];
dest[Z] = src[Z];
break;
case CW90_DEG:
dest[X] = src[Y];
dest[Y] = -src[X];
dest[Z] = src[Z];
break;
case CW180_DEG:
dest[X] = -src[X];
dest[Y] = -src[Y];
dest[Z] = src[Z];
break;
case CW270_DEG:
dest[X] = -src[Y];
dest[Y] = src[X];
dest[Z] = src[Z];
break;
case CW0_DEG_FLIP:
dest[X] = -src[X];
dest[Y] = src[Y];
dest[Z] = -src[Z];
break;
case CW90_DEG_FLIP:
dest[X] = src[Y];
dest[Y] = src[X];
dest[Z] = -src[Z];
break;
case CW180_DEG_FLIP:
dest[X] = src[X];
dest[Y] = -src[Y];
dest[Z] = -src[Z];
break;
case CW270_DEG_FLIP:
dest[X] = -src[Y];
dest[Y] = -src[X];
dest[Z] = -src[Z];
break;
default:
break;
}
if (!standardBoardAlignment)
alignBoard(dest);
}