qcam: viewfinder_gl: Rename YUV.vert to identity.vert

In preparation for RGB formats support, rename the identity vertex
shader from YUV.vert to identity.vert.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart 2020-10-12 21:59:28 +03:00
parent 99f72137e5
commit dfadca6356
3 changed files with 3 additions and 3 deletions

View file

@ -2,7 +2,7 @@
/*
* Copyright (C) 2020, Linaro
*
* YUV.vert - Vertex shader for YUV to RGB conversion
* identity.vert - Identity vertex shader for pixel format conversion
*/
attribute vec4 vertexIn;

View file

@ -1,9 +1,9 @@
<!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>YUV.vert</file>
<file>YUV_2_planes.frag</file>
<file>YUV_3_planes.frag</file>
<file>YUV_packed.frag</file>
<file>identity.vert</file>
</qresource>
</RCC>

View file

@ -191,7 +191,7 @@ bool ViewFinderGL::createVertexShader()
vertexShader_ = std::make_unique<QOpenGLShader>(QOpenGLShader::Vertex, this);
/* Compile the vertex shader */
if (!vertexShader_->compileSourceFile(":YUV.vert")) {
if (!vertexShader_->compileSourceFile(":identity.vert")) {
qWarning() << "[ViewFinderGL]:" << vertexShader_->log();
return false;
}