mirror of
https://github.com/opentx/opentx.git
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428 lines
12 KiB
C++
428 lines
12 KiB
C++
/*
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* Authors (alphabetical order)
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* - Bertrand Songis <bsongis@gmail.com>
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* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
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*
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* gruvin9x is based on code named er9x by
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* Author - Erez Raviv <erezraviv@gmail.com>, which is in turn
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* was based on the original (and ongoing) project by Thomas Husterer,
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* th9x -- http://code.google.com/p/th9x/
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#include "fx.h"
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#include "FXExpression.h"
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#include "FXPNGImage.h"
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#include <unistd.h>
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#include "simpgmspace.h"
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#include "fxkeys.h"
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#include "open9x.h"
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#include "menus.h"
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#include <time.h>
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#include <ctype.h>
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#define W DISPLAY_W
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#define H DISPLAY_H
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#define W2 W*2
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#define H2 H*2
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int g_snapshot_idx = 0;
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class Gruvin9xSim: public FXMainWindow
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{
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FXDECLARE(Gruvin9xSim)
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public:
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Gruvin9xSim(){};
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Gruvin9xSim(FXApp* a);
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long onKeypress(FXObject*,FXSelector,void*);
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long onArrowPress(FXObject*,FXSelector,void*);
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long onTimeout(FXObject*,FXSelector,void*);
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void makeSnapshot(const FXDrawable* drawable);
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void doEvents();
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void refreshDiplay();
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private:
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FX::FXuchar buf2[W2*H2/8];
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FXBitmap *bmp;
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FXBitmapFrame *bmf;
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bool firstTime;
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public:
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FXSlider *sliders[8];
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FXKnob *knobs[8];
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FXKnob *knobsppm[8];
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FXArrowButton *arrow[3];
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FXArrowButton *arrow2[3];
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FXToggleButton *togButPpm;
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};
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// Message Map
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FXDEFMAP(Gruvin9xSim) Gruvin9xSimMap[]={
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//________Message_Type_________ID_____________________Message_Handler_______
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FXMAPFUNC(SEL_TIMEOUT, 2, Gruvin9xSim::onTimeout),
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FXMAPFUNC(SEL_COMMAND, 1000, Gruvin9xSim::onArrowPress),
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FXMAPFUNC(SEL_KEYPRESS, 0, Gruvin9xSim::onKeypress),
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};
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FXIMPLEMENT(Gruvin9xSim,FXMainWindow,Gruvin9xSimMap,ARRAYNUMBER(Gruvin9xSimMap))
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Gruvin9xSim::Gruvin9xSim(FXApp* a)
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:FXMainWindow(a,"Gruvin9xSim",NULL,NULL,DECOR_ALL,20,90,0,0)
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{
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firstTime=true;
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for(int i=0; i<(W*H/8); i++) displayBuf[i]=0;//rand();
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for(int i=0; i<(W2*H2/8); i++) buf2[i]=0;//rand();
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bmp = new FXBitmap(a,&buf2,BITMAP_KEEP,W2,H2);
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FXHorizontalFrame *hf00=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
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FXHorizontalFrame *hf01=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
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FXHorizontalFrame *hf02=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
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//FXHorizontalFrame *hf2=new FXHorizontalFrame(this,LAYOUT_FILL_X);
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FXHorizontalFrame *hf10=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
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FXHorizontalFrame *hf11=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
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FXHorizontalFrame *hf1=new FXHorizontalFrame(this,LAYOUT_FILL_X);
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//rh lv rv lh
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for(int i=0; i<4; i++){
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switch(i)
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{
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#define L LAYOUT_FIX_WIDTH|LAYOUT_FIX_HEIGHT|LAYOUT_FIX_X|LAYOUT_FIX_Y
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#undef X0
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#define X0 10
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#define Y0 20
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case 0:
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sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_HORIZONTAL,X0+0,Y0+120,100,20);
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break;
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case 1:
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sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_VERTICAL,X0+100,Y0+20,20,100);
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break;
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case 2:
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sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_VERTICAL,X0+120,Y0+20,20,100);
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break;
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case 3:
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sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_HORIZONTAL,X0+140,Y0+120,100,20);
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break;
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default:;
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}
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sliders[i]->setRange(-1024, 1024);
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sliders[i]->setTickDelta(7);
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sliders[i]->setValue(0);
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}
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arrow[0]= new FXArrowButton(hf10,this,1000,ARROW_LEFT);
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arrow[1]= new FXArrowButton(hf10,this,1000,ARROW_UP);
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arrow[2]= new FXArrowButton(hf10,this,1000,ARROW_RIGHT);
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for(int i=4; i<8; i++){
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knobs[i]= new FXKnob(hf11,NULL,0,KNOB_TICKS|LAYOUT_LEFT);
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knobs[i]->setRange(0,1023);
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knobs[i]->setValue(512);
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}
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arrow2[0]= new FXArrowButton(hf00,this,1000,ARROW_LEFT);
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arrow2[1]= new FXArrowButton(hf00,this,1000,ARROW_UP);
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arrow2[2]= new FXArrowButton(hf00,this,1000,ARROW_RIGHT);
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togButPpm = new FXToggleButton(hf00,"on", "off", NULL, NULL, NULL, 0, TOGGLEBUTTON_NORMAL);
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for(int i=0; i<8; i++){
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knobsppm[i]= new FXKnob(i<4?hf01:hf02,NULL,0,KNOB_TICKS|LAYOUT_LEFT);
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knobsppm[i]->setRange(1000,2000);
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knobsppm[i]->setValue(1500+i*20);
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}
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bmf = new FXBitmapFrame(this,bmp,0,0,0,0,0,0,0,0,0);
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bmf->setOnColor(FXRGB(0,0,0));
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getApp()->addTimeout(this,2,100);
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}
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void Gruvin9xSim::makeSnapshot(const FXDrawable* drawable)
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{
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// Construct and create an FXImage object
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FXPNGImage snapshot(getApp(), NULL, 0, drawable->getWidth(), drawable->getHeight());
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snapshot.create();
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// Create a window device context and lock it onto the image
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FXDCWindow dc(&snapshot);
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// Draw from the widget to this
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dc.drawArea(drawable, 0, 0, drawable->getWidth(), drawable->getHeight(), 0, 0);
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// Release lock
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dc.end();
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// Grab pixels from server side back to client side
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snapshot.restore();
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// Save recovered pixels to a file
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FXFileStream stream;
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char buf[100];
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sprintf(buf,"snapshot-%02d.png", ++g_snapshot_idx);
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for(unsigned i=4; i<strlen(buf); i++)
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{
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if(!isalnum(buf[i]) && buf[i]!='.' ) buf[i]='_';
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}
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if (stream.open(buf, FXStreamSave))
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//if (stream.open("snapshot.png", FXStreamSave))
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{
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snapshot.savePixels(stream);
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stream.close();
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printf("Snapshot written: %s\n",buf);
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}
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else {
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printf("Cannot create snapshot %s\n", buf);
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}
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}
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void Gruvin9xSim::doEvents()
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{
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getApp()->runOneEvent(false);
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}
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long Gruvin9xSim::onArrowPress(FXObject*sender,FXSelector sel,void*v)
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{
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int which,val;
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if(sender==arrow[0]) { which=1; val=0;}
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if(sender==arrow[1]) { which=1; val=512;}
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if(sender==arrow[2]) { which=1; val=1023;}
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if(sender==arrow2[0]){ which=2; val=1000;}
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if(sender==arrow2[1]){ which=2; val=1500;}
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if(sender==arrow2[2]){ which=2; val=2000;}
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if(which == 1){
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for(int i=0; i<4; i++) sliders[i]->setValue(val);
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for(int i=4; i<7; i++) knobs[i]->setValue(val);
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}
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if(which == 2){
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for(int i=0; i<8; i++) knobsppm[i]->setValue(val);
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}
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return 0;
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}
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long Gruvin9xSim::onKeypress(FXObject*,FXSelector,void*v)
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{
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FXEvent *evt=(FXEvent*)v;
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// printf("keypress %x\n", evt->code);
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if (evt->code=='s'){
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makeSnapshot(bmf);
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}
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return 0;
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}
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extern uint16_t s_trainerLast10ms;
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long Gruvin9xSim::onTimeout(FXObject*,FXSelector,void*)
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{
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if(togButPpm->getState()){
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for(int i=0; i<8; i++){
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g_ppmIns[i]=knobsppm[i]->getValue()-1500;
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if(g_ppmIns[i]<-400){
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// TODO BSS g_trainerSlaveActiveChns = i;
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// TODO BSS s_trainerLast10ms = g_tmr10ms;
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break;
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}
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}
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}
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per10ms();
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refreshDiplay();
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getApp()->addTimeout(this,2,10);
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return 0;
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}
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void Gruvin9xSim::refreshDiplay()
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{
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if (lcd_refresh) {
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lcd_refresh = false;
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if(portb & 1<<OUT_B_LIGHT) bmf->setOffColor(FXRGB(150,200,152));
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else bmf->setOffColor(FXRGB(200,200,200));
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for(int x=0;x<W;x++){
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for(int y=0;y<H;y++)
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{
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int o2 = x/4 + y*W*2*2/8;
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if( lcd_buf[x+(y/8)*W] & (1<<(y%8))) {
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buf2[o2] |= 3<<(x%4*2);
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buf2[o2+W2/8] |= 3<<(x%4*2);
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}
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else {
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buf2[o2] &= ~(3<<(x%4*2));
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buf2[o2+W2/8] &= ~(3<<(x%4*2));
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//buf2[x2/8+y2*W2/8] &= ~(3<<(x%8));
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}
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}
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}
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bmp->setData (buf2,0);
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bmp->render();
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bmf->setBitmap( bmp );
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}
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if(hasFocus()) {
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static FXuint keys1[]={
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KEY_Return, INP_B_KEY_MEN, INP_P_KEY_MEN,
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KEY_Page_Up, INP_B_KEY_MEN, INP_P_KEY_MEN,
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KEY_KP_1, INP_B_KEY_MEN, INP_P_KEY_MEN,
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KEY_Page_Down, INP_B_KEY_EXT, INP_P_KEY_EXT,
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KEY_BackSpace, INP_B_KEY_EXT, INP_P_KEY_EXT,
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KEY_KP_0, INP_B_KEY_EXT, INP_P_KEY_EXT,
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KEY_Down, INP_B_KEY_DWN, INP_P_KEY_DWN,
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KEY_Up, INP_B_KEY_UP, INP_P_KEY_UP,
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KEY_Right, INP_B_KEY_RGT, INP_P_KEY_RGT,
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KEY_Left, INP_B_KEY_LFT, INP_P_KEY_LFT
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};
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pinb &= ~ 0x7e;
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pinl &= ~ 0x3f; // for v4
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for(unsigned i=0; i<DIM(keys1);i+=3) {
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if (getApp()->getKeyState(keys1[i])) {
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pinb |= (1<<keys1[i+1]);
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pinl |= (1<<keys1[i+2]);
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}
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}
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#ifdef __APPLE__
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// gruvin: Can't use Function keys on the Mac -- too many other app conflicts.
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// The ordering of these keys, Q/W,E/R,T/Y,U/I matches the on screen
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// order of trim sliders
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static FXuint keys2[]={KEY_Y, KEY_T, KEY_W, KEY_Q, KEY_I, KEY_U, KEY_E, KEY_R };
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#else
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static FXuint keys2[]={KEY_F8, KEY_F7, KEY_F4, KEY_F3, KEY_F6, KEY_F5, KEY_F1, KEY_F2 };
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#endif
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#ifdef PCBV4
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pinj = 0;
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#else
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pind = 0;
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#endif
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for(unsigned i=0; i<DIM(keys2);i++){
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if(getApp()->getKeyState(keys2[i])) {
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#ifdef PCBV4
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pinj |= (1<<i);
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#else
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pind |= (1<<i);
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#endif
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}
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}
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struct SwitchKey {
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FXuint key;
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volatile unsigned char& pin;
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unsigned char shift;
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unsigned char value;
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};
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static SwitchKey keys3[] = {
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#if defined(JETI) || defined(FRSKY)
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{ KEY_1, pinc, INP_C_ThrCt, 0 },
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{ KEY_6, pinc, INP_C_AileDR, 0 },
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#else
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{ KEY_1, pine, INP_E_ThrCt, 0 },
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{ KEY_6, pine, INP_E_AileDR, 0 },
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#endif
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{ KEY_2, ping, INP_G_RuddDR, 0 },
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{ KEY_3, pine, INP_E_ElevDR, 0 },
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//KEY_4, ping, INP_G_ID1, 0,
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//KEY_5, pine, INP_E_ID2, 0,
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{ KEY_7, pine, INP_E_Gear, 0 },
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{ KEY_8, pine, INP_E_Trainer, 0 } };
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for(unsigned i=0; i<DIM(keys3); i++){
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bool ks = getApp()->getKeyState(keys3[i].key);
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if (ks != keys3[i].value) {
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if (ks) keys3[i].pin ^= (1<<keys3[i].shift);
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keys3[i].value = ks;
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}
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}
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// INP_G_ID1 INP_E_ID2
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// id0 0 1
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// id1 1 1
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// id2 1 0
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static FXuint id=0,k4st=0,k5st=0;
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bool ks=getApp()->getKeyState(KEY_4);
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if(ks != k4st){
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if(ks && id>0) id--;
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k4st = ks;
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}
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ks=getApp()->getKeyState(KEY_5);
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if(ks != k5st){
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if(ks && id<2) id++;
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k5st = ks;
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}
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switch(id){
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case 0: setSwitch(DSW_ID0); break;
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case 1: setSwitch(DSW_ID1); break;
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case 2: setSwitch(DSW_ID2); break;
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}
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}
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}
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Gruvin9xSim *th9xSim;
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void doFxEvents()
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{
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//puts("doFxEvents");
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th9xSim->getApp()->runOneEvent(false);
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th9xSim->refreshDiplay();
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}
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int main(int argc,char **argv)
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{
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if(argc>=2){
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eepromFile = argv[1];
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}
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// Each FOX GUI program needs one, and only one, application object.
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// The application objects coordinates some common stuff shared between
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// all the widgets; for example, it dispatches events, keeps track of
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// all the windows, and so on.
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// We pass the "name" of the application, and its "vendor", the name
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// and vendor are used to search the registry database (which stores
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// persistent information e.g. fonts and colors).
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FXApp application("Gruvin9xSim", "thus");
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// Here we initialize the application. We pass the command line arguments
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// because FOX may sometimes need to filter out some of the arguments.
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// This opens up the display as well, and reads the registry database
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// so that persistent settings are now available.
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application.init(argc,argv);
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// This creates the main window. We pass in the title to be displayed
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// above the window, and possibly some icons for when its iconified.
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// The decorations determine stuff like the borders, close buttons,
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// drag handles, and so on the Window Manager is supposed to give this
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// window.
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//FXMainWindow *main=new FXMainWindow(&application,"Hello",NULL,NULL,DECOR_ALL);
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th9xSim = new Gruvin9xSim(&application);
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application.create();
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// Pretty self-explanatory:- this shows the window, and places it in the
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// middle of the screen.
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#ifndef __APPLE__
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th9xSim->show(PLACEMENT_SCREEN);
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#else
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th9xSim->show(); // Otherwise the main window gets centred across my two monitors, split down the middle.
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#endif
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#ifdef FRSKY
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frskyStreaming = 1;
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#endif
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StartEepromThread();
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StartMainThread();
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return application.run();
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}
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uint16_t anaIn(uint8_t chan)
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{
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if(chan<4) return th9xSim->sliders[chan]->getValue();
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return th9xSim->knobs[chan]->getValue();
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//return 512 - 512*10*chan/100;
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//return (rand() & 0x1f) + 0x2f8;
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}
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