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opentx/src/simu.cpp
2012-01-18 21:39:45 +00:00

428 lines
12 KiB
C++

/*
* Authors (alphabetical order)
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
*
* gruvin9x is based on code named er9x by
* Author - Erez Raviv <erezraviv@gmail.com>, which is in turn
* was based on the original (and ongoing) project by Thomas Husterer,
* th9x -- http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include "fx.h"
#include "FXExpression.h"
#include "FXPNGImage.h"
#include <unistd.h>
#include "simpgmspace.h"
#include "fxkeys.h"
#include "open9x.h"
#include "menus.h"
#include <time.h>
#include <ctype.h>
#define W DISPLAY_W
#define H DISPLAY_H
#define W2 W*2
#define H2 H*2
int g_snapshot_idx = 0;
class Gruvin9xSim: public FXMainWindow
{
FXDECLARE(Gruvin9xSim)
public:
Gruvin9xSim(){};
Gruvin9xSim(FXApp* a);
long onKeypress(FXObject*,FXSelector,void*);
long onArrowPress(FXObject*,FXSelector,void*);
long onTimeout(FXObject*,FXSelector,void*);
void makeSnapshot(const FXDrawable* drawable);
void doEvents();
void refreshDiplay();
private:
FX::FXuchar buf2[W2*H2/8];
FXBitmap *bmp;
FXBitmapFrame *bmf;
bool firstTime;
public:
FXSlider *sliders[8];
FXKnob *knobs[8];
FXKnob *knobsppm[8];
FXArrowButton *arrow[3];
FXArrowButton *arrow2[3];
FXToggleButton *togButPpm;
};
// Message Map
FXDEFMAP(Gruvin9xSim) Gruvin9xSimMap[]={
//________Message_Type_________ID_____________________Message_Handler_______
FXMAPFUNC(SEL_TIMEOUT, 2, Gruvin9xSim::onTimeout),
FXMAPFUNC(SEL_COMMAND, 1000, Gruvin9xSim::onArrowPress),
FXMAPFUNC(SEL_KEYPRESS, 0, Gruvin9xSim::onKeypress),
};
FXIMPLEMENT(Gruvin9xSim,FXMainWindow,Gruvin9xSimMap,ARRAYNUMBER(Gruvin9xSimMap))
Gruvin9xSim::Gruvin9xSim(FXApp* a)
:FXMainWindow(a,"Gruvin9xSim",NULL,NULL,DECOR_ALL,20,90,0,0)
{
firstTime=true;
for(int i=0; i<(W*H/8); i++) displayBuf[i]=0;//rand();
for(int i=0; i<(W2*H2/8); i++) buf2[i]=0;//rand();
bmp = new FXBitmap(a,&buf2,BITMAP_KEEP,W2,H2);
FXHorizontalFrame *hf00=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
FXHorizontalFrame *hf01=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
FXHorizontalFrame *hf02=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
//FXHorizontalFrame *hf2=new FXHorizontalFrame(this,LAYOUT_FILL_X);
FXHorizontalFrame *hf10=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
FXHorizontalFrame *hf11=new FXHorizontalFrame(this,LAYOUT_CENTER_X);
FXHorizontalFrame *hf1=new FXHorizontalFrame(this,LAYOUT_FILL_X);
//rh lv rv lh
for(int i=0; i<4; i++){
switch(i)
{
#define L LAYOUT_FIX_WIDTH|LAYOUT_FIX_HEIGHT|LAYOUT_FIX_X|LAYOUT_FIX_Y
#undef X0
#define X0 10
#define Y0 20
case 0:
sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_HORIZONTAL,X0+0,Y0+120,100,20);
break;
case 1:
sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_VERTICAL,X0+100,Y0+20,20,100);
break;
case 2:
sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_VERTICAL,X0+120,Y0+20,20,100);
break;
case 3:
sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_HORIZONTAL,X0+140,Y0+120,100,20);
break;
default:;
}
sliders[i]->setRange(-1024, 1024);
sliders[i]->setTickDelta(7);
sliders[i]->setValue(0);
}
arrow[0]= new FXArrowButton(hf10,this,1000,ARROW_LEFT);
arrow[1]= new FXArrowButton(hf10,this,1000,ARROW_UP);
arrow[2]= new FXArrowButton(hf10,this,1000,ARROW_RIGHT);
for(int i=4; i<8; i++){
knobs[i]= new FXKnob(hf11,NULL,0,KNOB_TICKS|LAYOUT_LEFT);
knobs[i]->setRange(0,1023);
knobs[i]->setValue(512);
}
arrow2[0]= new FXArrowButton(hf00,this,1000,ARROW_LEFT);
arrow2[1]= new FXArrowButton(hf00,this,1000,ARROW_UP);
arrow2[2]= new FXArrowButton(hf00,this,1000,ARROW_RIGHT);
togButPpm = new FXToggleButton(hf00,"on", "off", NULL, NULL, NULL, 0, TOGGLEBUTTON_NORMAL);
for(int i=0; i<8; i++){
knobsppm[i]= new FXKnob(i<4?hf01:hf02,NULL,0,KNOB_TICKS|LAYOUT_LEFT);
knobsppm[i]->setRange(1000,2000);
knobsppm[i]->setValue(1500+i*20);
}
bmf = new FXBitmapFrame(this,bmp,0,0,0,0,0,0,0,0,0);
bmf->setOnColor(FXRGB(0,0,0));
getApp()->addTimeout(this,2,100);
}
void Gruvin9xSim::makeSnapshot(const FXDrawable* drawable)
{
// Construct and create an FXImage object
FXPNGImage snapshot(getApp(), NULL, 0, drawable->getWidth(), drawable->getHeight());
snapshot.create();
// Create a window device context and lock it onto the image
FXDCWindow dc(&snapshot);
// Draw from the widget to this
dc.drawArea(drawable, 0, 0, drawable->getWidth(), drawable->getHeight(), 0, 0);
// Release lock
dc.end();
// Grab pixels from server side back to client side
snapshot.restore();
// Save recovered pixels to a file
FXFileStream stream;
char buf[100];
sprintf(buf,"snapshot-%02d.png", ++g_snapshot_idx);
for(unsigned i=4; i<strlen(buf); i++)
{
if(!isalnum(buf[i]) && buf[i]!='.' ) buf[i]='_';
}
if (stream.open(buf, FXStreamSave))
//if (stream.open("snapshot.png", FXStreamSave))
{
snapshot.savePixels(stream);
stream.close();
printf("Snapshot written: %s\n",buf);
}
else {
printf("Cannot create snapshot %s\n", buf);
}
}
void Gruvin9xSim::doEvents()
{
getApp()->runOneEvent(false);
}
long Gruvin9xSim::onArrowPress(FXObject*sender,FXSelector sel,void*v)
{
int which,val;
if(sender==arrow[0]) { which=1; val=0;}
if(sender==arrow[1]) { which=1; val=512;}
if(sender==arrow[2]) { which=1; val=1023;}
if(sender==arrow2[0]){ which=2; val=1000;}
if(sender==arrow2[1]){ which=2; val=1500;}
if(sender==arrow2[2]){ which=2; val=2000;}
if(which == 1){
for(int i=0; i<4; i++) sliders[i]->setValue(val);
for(int i=4; i<7; i++) knobs[i]->setValue(val);
}
if(which == 2){
for(int i=0; i<8; i++) knobsppm[i]->setValue(val);
}
return 0;
}
long Gruvin9xSim::onKeypress(FXObject*,FXSelector,void*v)
{
FXEvent *evt=(FXEvent*)v;
// printf("keypress %x\n", evt->code);
if (evt->code=='s'){
makeSnapshot(bmf);
}
return 0;
}
extern uint16_t s_trainerLast10ms;
long Gruvin9xSim::onTimeout(FXObject*,FXSelector,void*)
{
if(togButPpm->getState()){
for(int i=0; i<8; i++){
g_ppmIns[i]=knobsppm[i]->getValue()-1500;
if(g_ppmIns[i]<-400){
// TODO BSS g_trainerSlaveActiveChns = i;
// TODO BSS s_trainerLast10ms = g_tmr10ms;
break;
}
}
}
per10ms();
refreshDiplay();
getApp()->addTimeout(this,2,10);
return 0;
}
void Gruvin9xSim::refreshDiplay()
{
if (lcd_refresh) {
lcd_refresh = false;
if(portb & 1<<OUT_B_LIGHT) bmf->setOffColor(FXRGB(150,200,152));
else bmf->setOffColor(FXRGB(200,200,200));
for(int x=0;x<W;x++){
for(int y=0;y<H;y++)
{
int o2 = x/4 + y*W*2*2/8;
if( lcd_buf[x+(y/8)*W] & (1<<(y%8))) {
buf2[o2] |= 3<<(x%4*2);
buf2[o2+W2/8] |= 3<<(x%4*2);
}
else {
buf2[o2] &= ~(3<<(x%4*2));
buf2[o2+W2/8] &= ~(3<<(x%4*2));
//buf2[x2/8+y2*W2/8] &= ~(3<<(x%8));
}
}
}
bmp->setData (buf2,0);
bmp->render();
bmf->setBitmap( bmp );
}
if(hasFocus()) {
static FXuint keys1[]={
KEY_Return, INP_B_KEY_MEN, INP_P_KEY_MEN,
KEY_Page_Up, INP_B_KEY_MEN, INP_P_KEY_MEN,
KEY_KP_1, INP_B_KEY_MEN, INP_P_KEY_MEN,
KEY_Page_Down, INP_B_KEY_EXT, INP_P_KEY_EXT,
KEY_BackSpace, INP_B_KEY_EXT, INP_P_KEY_EXT,
KEY_KP_0, INP_B_KEY_EXT, INP_P_KEY_EXT,
KEY_Down, INP_B_KEY_DWN, INP_P_KEY_DWN,
KEY_Up, INP_B_KEY_UP, INP_P_KEY_UP,
KEY_Right, INP_B_KEY_RGT, INP_P_KEY_RGT,
KEY_Left, INP_B_KEY_LFT, INP_P_KEY_LFT
};
pinb &= ~ 0x7e;
pinl &= ~ 0x3f; // for v4
for(unsigned i=0; i<DIM(keys1);i+=3) {
if (getApp()->getKeyState(keys1[i])) {
pinb |= (1<<keys1[i+1]);
pinl |= (1<<keys1[i+2]);
}
}
#ifdef __APPLE__
// gruvin: Can't use Function keys on the Mac -- too many other app conflicts.
// The ordering of these keys, Q/W,E/R,T/Y,U/I matches the on screen
// order of trim sliders
static FXuint keys2[]={KEY_Y, KEY_T, KEY_W, KEY_Q, KEY_I, KEY_U, KEY_E, KEY_R };
#else
static FXuint keys2[]={KEY_F8, KEY_F7, KEY_F4, KEY_F3, KEY_F6, KEY_F5, KEY_F1, KEY_F2 };
#endif
#ifdef PCBV4
pinj = 0;
#else
pind = 0;
#endif
for(unsigned i=0; i<DIM(keys2);i++){
if(getApp()->getKeyState(keys2[i])) {
#ifdef PCBV4
pinj |= (1<<i);
#else
pind |= (1<<i);
#endif
}
}
struct SwitchKey {
FXuint key;
volatile unsigned char& pin;
unsigned char shift;
unsigned char value;
};
static SwitchKey keys3[] = {
#if defined(JETI) || defined(FRSKY)
{ KEY_1, pinc, INP_C_ThrCt, 0 },
{ KEY_6, pinc, INP_C_AileDR, 0 },
#else
{ KEY_1, pine, INP_E_ThrCt, 0 },
{ KEY_6, pine, INP_E_AileDR, 0 },
#endif
{ KEY_2, ping, INP_G_RuddDR, 0 },
{ KEY_3, pine, INP_E_ElevDR, 0 },
//KEY_4, ping, INP_G_ID1, 0,
//KEY_5, pine, INP_E_ID2, 0,
{ KEY_7, pine, INP_E_Gear, 0 },
{ KEY_8, pine, INP_E_Trainer, 0 } };
for(unsigned i=0; i<DIM(keys3); i++){
bool ks = getApp()->getKeyState(keys3[i].key);
if (ks != keys3[i].value) {
if (ks) keys3[i].pin ^= (1<<keys3[i].shift);
keys3[i].value = ks;
}
}
// INP_G_ID1 INP_E_ID2
// id0 0 1
// id1 1 1
// id2 1 0
static FXuint id=0,k4st=0,k5st=0;
bool ks=getApp()->getKeyState(KEY_4);
if(ks != k4st){
if(ks && id>0) id--;
k4st = ks;
}
ks=getApp()->getKeyState(KEY_5);
if(ks != k5st){
if(ks && id<2) id++;
k5st = ks;
}
switch(id){
case 0: setSwitch(DSW_ID0); break;
case 1: setSwitch(DSW_ID1); break;
case 2: setSwitch(DSW_ID2); break;
}
}
}
Gruvin9xSim *th9xSim;
void doFxEvents()
{
//puts("doFxEvents");
th9xSim->getApp()->runOneEvent(false);
th9xSim->refreshDiplay();
}
int main(int argc,char **argv)
{
if(argc>=2){
eepromFile = argv[1];
}
// Each FOX GUI program needs one, and only one, application object.
// The application objects coordinates some common stuff shared between
// all the widgets; for example, it dispatches events, keeps track of
// all the windows, and so on.
// We pass the "name" of the application, and its "vendor", the name
// and vendor are used to search the registry database (which stores
// persistent information e.g. fonts and colors).
FXApp application("Gruvin9xSim", "thus");
// Here we initialize the application. We pass the command line arguments
// because FOX may sometimes need to filter out some of the arguments.
// This opens up the display as well, and reads the registry database
// so that persistent settings are now available.
application.init(argc,argv);
// This creates the main window. We pass in the title to be displayed
// above the window, and possibly some icons for when its iconified.
// The decorations determine stuff like the borders, close buttons,
// drag handles, and so on the Window Manager is supposed to give this
// window.
//FXMainWindow *main=new FXMainWindow(&application,"Hello",NULL,NULL,DECOR_ALL);
th9xSim = new Gruvin9xSim(&application);
application.create();
// Pretty self-explanatory:- this shows the window, and places it in the
// middle of the screen.
#ifndef __APPLE__
th9xSim->show(PLACEMENT_SCREEN);
#else
th9xSim->show(); // Otherwise the main window gets centred across my two monitors, split down the middle.
#endif
#ifdef FRSKY
frskyStreaming = 1;
#endif
StartEepromThread();
StartMainThread();
return application.run();
}
uint16_t anaIn(uint8_t chan)
{
if(chan<4) return th9xSim->sliders[chan]->getValue();
return th9xSim->knobs[chan]->getValue();
//return 512 - 512*10*chan/100;
//return (rand() & 0x1f) + 0x2f8;
}