apps: cam: sdl_texture: Take list of buffers in span
A non-owning span is sufficient, so use that instead of a vector. Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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5 changed files with 8 additions and 8 deletions
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@ -7,7 +7,7 @@
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#pragma once
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#pragma once
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#include <vector>
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#include <libcamera/base/span.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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@ -19,7 +19,7 @@ public:
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SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int stride);
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SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int stride);
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virtual ~SDLTexture();
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virtual ~SDLTexture();
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int create(SDL_Renderer *renderer);
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int create(SDL_Renderer *renderer);
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virtual void update(const std::vector<libcamera::Span<const uint8_t>> &data) = 0;
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virtual void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) = 0;
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SDL_Texture *get() const { return ptr_; }
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SDL_Texture *get() const { return ptr_; }
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protected:
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protected:
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@ -76,7 +76,7 @@ int SDLTextureMJPG::decompress(Span<const uint8_t> data)
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return 0;
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return 0;
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}
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}
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void SDLTextureMJPG::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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void SDLTextureMJPG::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
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{
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{
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decompress(data[0]);
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decompress(data[0]);
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SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), stride_);
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SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), stride_);
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@ -14,7 +14,7 @@ class SDLTextureMJPG : public SDLTexture
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public:
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public:
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SDLTextureMJPG(const SDL_Rect &rect);
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SDLTextureMJPG(const SDL_Rect &rect);
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void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
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void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) override;
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private:
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private:
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int decompress(libcamera::Span<const uint8_t> data);
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int decompress(libcamera::Span<const uint8_t> data);
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@ -15,7 +15,7 @@ SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
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{
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{
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}
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}
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void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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void SDLTextureNV12::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
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{
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{
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SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
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SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
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data[1].data(), stride_);
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data[1].data(), stride_);
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@ -27,7 +27,7 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
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{
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{
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}
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}
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void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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void SDLTextureYUYV::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
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{
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{
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SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
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SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
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}
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}
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@ -14,7 +14,7 @@ class SDLTextureNV12 : public SDLTexture
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{
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{
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public:
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public:
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SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
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SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
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void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
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void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) override;
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};
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};
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#endif
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#endif
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@ -22,5 +22,5 @@ class SDLTextureYUYV : public SDLTexture
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{
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{
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public:
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public:
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SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride);
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SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride);
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void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
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void update(libcamera::Span<const libcamera::Span<const uint8_t>> data) override;
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};
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};
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